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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    270
    Also there might be some problems I could see about /display weapons off because the game is heavily server-side. When someone turns off their head display, others can see it that way as well. You also blink before the change occurs and with /display weapon off and you would likely be unable to go into action mode. So before being able to go into action mode you would either blink and delay your character abilities or need to manually turn the display of weapons back on even. For a game that needs a lot of work on making the game play more intuitive and streamlined, this would seem very counter productive to add at all.
    (0)

  2. #12
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Or just let us unequip weapons and not be on any class. You can't execute any actions as you're not on any class. You can't go into active mode because you're not on any class. You can run and look pretty and that's mostly it. Honestly, that's the easiest way to do it. Not designing a whole new class just so you can unequip weapons. Something attacks you and you die? Tough shit that's on you. They could call it adventurer or whatever they want, they just need to add a designation for "No class equipped".
    (0)

  3. #13
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    they should make it Kingdom Heart style! Weapon appear out of nowhere! or maybe the same goes for the upcoming FFXIII-Versus xD
    (0)

  4. #14
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hotohori View Post
    Also there might be some problems I could see about /display weapons off because the game is heavily server-side. When someone turns off their head display, others can see it that way as well. You also blink before the change occurs and with /display weapon off and you would likely be unable to go into action mode. So before being able to go into action mode you would either blink and delay your character abilities or need to manually turn the display of weapons back on even. For a game that needs a lot of work on making the game play more intuitive and streamlined, this would seem very counter productive to add at all.

    that is a wrong assumption on your side. They easily could make the weapon invisible without 'un-equipping or removing the mesh' like for the headgear hide command. It is not even hard to code.
    and they could make it visible in the moment you activate the battle mode.
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

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