Quote Originally Posted by Lexxuk View Post
Lets start with Flare/Fire IV, least I think it was that one. To get that scroll you have to travel to Xarc then all the way to the bottom of Castle Z where you have to fight a level 71~73 monster (for a level 50 scroll don't forget) for a 0.8% chance of Flare dropping (I got lucky, 1/1 when I went to farm it) which is impossible for a level 50 mage to actually do solo.

Lets go with.... Water next, Flood. It only drops from 1 normal (non NM) mob, much better odds though up to 2.5% so you only need to kill 50 of them before your spell will drop.

Burst? I got bored after an hour or so of killing pots in Sky and only getting thunder 3 which I already had.

Utsusemi: Ni? If the drop rate was high then the price would be low, correct? Supply would out-strip demand therefore the price would have to reduce to sell otherwise none would sell at a high price.

Tele scrolls? Easy, you quest for them so there is a 100% guaranteed method of obtaining them, same as Utstusemi: Ichi, there is no sense of achievement in that, it's a "run from point A to point B and do stuff" thing.

Asuran Fists? That's it? That's all you have (sword, katana, great katana, dagger for me so far)? And that's the simple easy as pie 300 pointer, try unlocking the weapons from KSNM's that require 500 points..... twice. It's a much bigger achievement than getting a scroll but only in the fact it takes such a long time to do it.

Simple fact is, if you make skills scrollable you're going to end up with low level scrolls that are out of the price range of lower level players, Phalanx, lvl 33 RDM costs 340k, RDM is a basic job (not a job you need to unlock) so would easily be a new players first job up to that level, did you have 340k by the time you were level 33? Scroll of Invisible, 50k, level 25, the list is pretty endless.

People play games for fun, not to spend 5 hours in a dungeon waiting for X mob to pop so they can kill it for a low percentage chance of a basic item to drop, not a rare super uber triple deluxe drop with a cherry on top, a standard basic scroll which is a basic element of their job.
You are totally missing the point though. Yes it was riddiculously tedious and impossible to solo in FFXI, but that is not what the OP wants. How bad would it be to ask people to work for their spells and abilities instead of auto-learning them? It would only add more content and I for one would be looking foward to X and X level to go get and learn new spells.

They can easily balance it so that a level 25 (just an exemple) can easily solo farm his level 25 spell, and I'd add that a level 20 could solo farm it with more difficulty but still doable if they want to farm ahead of reaching the spell level.

Also, OP mention various ways of learning spells. So basic spells/abilities could be trained in cities by NPC for a fee, maybe even have some NPC in hamlets to train some spells as well so you have to go to X or X NPC for a specific spell.

Then you can have quested spells soloable when you are the appropriate level for the spell

Then you can have dropped spells/abilities, they could even make the scrolls Rare/ex so people would not be farming the mobs to sell for profit.

Then, idk, you can have purchasable spells/abilities from companies (all 3 companies would sell the exact same spells though to make it fair).

All this, and possibly more, combined would make a lot more interesting leveling experience than just grind grind grind grind grind to max level without even caring about your spells/abilities.