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  1. #41
    Player
    Liham's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    49
    Character
    Liham Vawra
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    @MattyWS : Exactly


    The people that don't agree with that statement think that i wanted the same system as FF XI BUT THAT IS WRONG.
    First of all, i m not a big part of 'lets make FFXIV a FFXI-2' and i was taking it only as an exemple but you can take any mmorpg on the market if you want.
    I quit BLM in FFXI partly because of the scrolls {impossible to gauge} {fishing}.

    The solution could be for exemple that the skills are :
    - Buyable in shop (with some originality like the bard in FF XI (yes a FF XI ref :$))
    - Exchangeable with guild rank points (great system already in place but that should absolutely take all the skills)
    - Questable (soloable)
    - Auto learn (still a few can stay)
    - Droppable (with 20% drop and certainly not 1% like FF XI)
    - Craftable (????)
    - Learned from monsters
    - Exchangeable with company guild points
    ......

    So are they still people against ? And Why ?
    (0)
    Ye shall be as Gods ...

  2. #42
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Why in the last 3 pages did people talk about guildmark abilities like they have spells? As conj and thm, you need the trascendence like abilities of both, maybe decrease enmity dart, fastcast, but you can't learn spells there. It would be cool if you had to save up 70,000 guildmarks to buy fire III, or Shadowsear II or something to that effect. The current guildmark abilities are an insult to the system most of us on the OP side are talking about.

    If spells were craftable, would alchemist make them? I think so.
    (2)

  3. #43
    Player
    Coraline's Avatar
    Join Date
    Aug 2011
    Posts
    98
    Character
    Zero Anselm
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I think that deletion of auto learning skills would be a waste of time. There`s enough things to do that waste time like repairing items. I can see maybe learning summons(quests) or blue magic(monsters) that way. I can see buying spells but you are gaining exp to learn a new skill you didn't know you were capable of.
    (0)

  4. #44
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Nah, you keep the spells as they are now and just utilize Guild marks as a means to obtain different abilities and traits. Though I am a tad concerned if the rumor about removing the action cost to set skills is true cause then that just means they have no plans of actually expanding on the Guild mark system like they should.

    The way I see things is with the action cost limit you will end up having to choose what you want to use, however if they remove it then they'll just get one step closer to just being any old mmo clone. In a game that was represented as a means of playing how you choose if they do decide to take this path they are basically killing the tiny fragment of playability customization the game had to begin with.

    I honestly don't see what's so hard about just adding a wide range of obtaining abilities, the devs keeping talking about how they need to make gear for dungeon rewards but why does gear always have to be the reward. They could easily add special Rare/EX items that can be exchanged along with guild marks to obtain unique abilities and traits for your class and actually develop a wide range of challenges to obtain them by.

    Basically the scrolls could be obtained in dungeons, through Guild marks, through settlement reputation and maybe even from the beastmen. I just hate that there's a chance they are going to get rid of action cost since to me that's the most appealing thing I see with the game. I see action points and I think after a yr or two we'll have so many abilities and traits to work with it'll be hard to find two people that are actually the same. But in the end it sounds like we'll just all end up being the same with maybe 1 slight variation that doesn't really make us any different then the person next to us.

    But ya getting back to the topic at hand basically keep auto-learning the same as it is now and when abilities are added later on have them be rewards from dungeons, chest, secrets, quest, settlements and such. Granted IO ddin't want to be this kind of guy but this would seriouslly be a deal breaker for me if they remove the point limit cost and instead add rank restriction and possibly worse an even firmer class restriction for a majority of abilities where they would just be better off saying, ya sorry just like how we said leves aren't a major part of the game, well customizing your class to your play style is no longer a means of customization either, sorry!
    (0)

  5. #45
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I wouldn't mind if you had to go to the guild every five lvls and have an npc teach you an ability for free with a quick CS or something.

    dont wanna pay and dont wanna farm. cross class farming is pain in the ass enough.
    (1)

  6. #46
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I like OP's idea. Spells don't feel like spells, you know? They feel like weapon skills that cost MP, at least to me.

    Also I like the idea of learning skills from mobs, I'm rooting for a Blue Mage sort of job for sometime in the distant future.
    (4)

  7. #47
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zyph View Post
    I like OP's idea. Spells don't feel like spells, you know? They feel like weapon skills that cost MP, at least to me.

    Also I like the idea of learning skills from mobs, I'm rooting for a Blue Mage sort of job for sometime in the distant future.
    Yes!
    Agreed. They don't feel like spells at all. I find magic more sensible and appealing when learnt through scrolls or quests or mobs.
    Would be nice to see SE pump some creativity into magic and skill learning.
    (1)

  8. #48
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    My thing is now, we buy spells, we're going to buy all spells cause we're OCD mages and for "just in case", but then there will be spells we never use due to our action point system. I didn't want at total abolition of action point but there are some types of skill I don't believe should belong there like job abilities. Why couldn't we just have a /ja kinda thing back, I'd move job abilities onto a macro, and give us a menu for it. Oh right, there's no battle menu in this game at all because it was built around an action cost system ; ;

    So because of the AP system I move towards learnable spells that don't cost gil, like learnable through quests and such (they said jobs will have this , well they said "job trials" will "level up" your job and not leveling lol if that makes sense) and some spells that cost super amounts of guildmarks.
    (2)

  9. #49
    Agreed. They said we can quest for the new jobs abilities and such I think also
    (0)
    Retired FFXI character: Ranok of Sylph

  10. #50
    Player
    samusaron's Avatar
    Join Date
    Jul 2011
    Posts
    23
    Character
    Samusaron Shiva
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I dont Agree with "Delete Auto Learn of Skill" personally it is Re- Freshing and New. FFXIV is a complete different Game from FFXI and it is meant to be. Although there are thing's that need changing this is not one we need to worry about in the the Grander Scheme of thing's Works perfectly as it is and just need to get use to the Difference's in the game that is set up to be.
    (0)

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