That why I would have liked it if they decided to keep the physical level. The physical level could have been used for personal character growth with bonuses related to all classes or simple character customization.

The physical level could have things like: running speed enhancement, more points for accessories, additional points for elemental affinity, very limited regeneration while in active mode, additional inventory space, certain discipline affinity for skills slightly increased, etc.

There are many possible aspects for personal growth without making it a pain like point distribution that needed to be changed for each class we wanted to play. I still believe it is a mistake to take away the physical level as it could bring character evolution many players seek.

Thank you for reading. Please note, my example are simply examples, but the idea is there: physical level for character evolution and customization as a whole.