Three words: Sphere Grid System.
Three words: Sphere Grid System.
Well I agree for the most part I do not like the auto learning of all skills/spells, even the guild mark ones dont give me much sense of accomplishment I mean most likely everyone is doing leves anyway that give them the marks and most likely they are gonna have more then enough to get what they need anyway but hey...
Me personally I would like to see more quests for certain spells/abilities while it doesn't need to be the run through hoops Sleepga II type insanity quests, there were other scroll quests that were fine, they certainly can expand on those. Add in fights, it helps with exploring. People complaining they dont want it like XI dont understand it doesn't have to be exactly like XI...
If it drops from a mob or requires a instanced battle from a NM or two then simply make it a soloable thing that person can do at the level its needed or even be able to get it a few levels beforehand if good enough. If you bring a party along for such fights the fights should scale accordingly.
If they drop of mobs then simply again dont make them drop off of mobs too high for said person to get although you could vary the drop rates a tad for higher level mobs that drop them.
Example - say a lvl 40 scroll drops from lvl 40 mob/s at 5-10% have a lvl 50 mob that drops them more frequently. Just make sure that said mobs are in enough of abundance and in multiple areas that they are not monopolized. And if even that proves to be a problem simply have them non-sellable/tradeable.
I understand we are in this easy mode generation of instant gratification and people dont like to earn things anymore, Im not saying I want it all like XI were it was impossible at times but I dont want it gift wrapped right to me either.
Games like this to me are about the adventure and journey this way it would get you out exploring more and taking a small break from the daily grinds and offer added gameplay experience.
You are totally missing the point though. Yes it was riddiculously tedious and impossible to solo in FFXI, but that is not what the OP wants. How bad would it be to ask people to work for their spells and abilities instead of auto-learning them? It would only add more content and I for one would be looking foward to X and X level to go get and learn new spells.Lets start with Flare/Fire IV, least I think it was that one. To get that scroll you have to travel to Xarc then all the way to the bottom of Castle Z where you have to fight a level 71~73 monster (for a level 50 scroll don't forget) for a 0.8% chance of Flare dropping (I got lucky, 1/1 when I went to farm it) which is impossible for a level 50 mage to actually do solo.
Lets go with.... Water next, Flood. It only drops from 1 normal (non NM) mob, much better odds though up to 2.5% so you only need to kill 50 of them before your spell will drop.
Burst? I got bored after an hour or so of killing pots in Sky and only getting thunder 3 which I already had.
Utsusemi: Ni? If the drop rate was high then the price would be low, correct? Supply would out-strip demand therefore the price would have to reduce to sell otherwise none would sell at a high price.
Tele scrolls? Easy, you quest for them so there is a 100% guaranteed method of obtaining them, same as Utstusemi: Ichi, there is no sense of achievement in that, it's a "run from point A to point B and do stuff" thing.
Asuran Fists? That's it? That's all you have (sword, katana, great katana, dagger for me so far)? And that's the simple easy as pie 300 pointer, try unlocking the weapons from KSNM's that require 500 points..... twice. It's a much bigger achievement than getting a scroll but only in the fact it takes such a long time to do it.
Simple fact is, if you make skills scrollable you're going to end up with low level scrolls that are out of the price range of lower level players, Phalanx, lvl 33 RDM costs 340k, RDM is a basic job (not a job you need to unlock) so would easily be a new players first job up to that level, did you have 340k by the time you were level 33? Scroll of Invisible, 50k, level 25, the list is pretty endless.
People play games for fun, not to spend 5 hours in a dungeon waiting for X mob to pop so they can kill it for a low percentage chance of a basic item to drop, not a rare super uber triple deluxe drop with a cherry on top, a standard basic scroll which is a basic element of their job.
They can easily balance it so that a level 25 (just an exemple) can easily solo farm his level 25 spell, and I'd add that a level 20 could solo farm it with more difficulty but still doable if they want to farm ahead of reaching the spell level.
Also, OP mention various ways of learning spells. So basic spells/abilities could be trained in cities by NPC for a fee, maybe even have some NPC in hamlets to train some spells as well so you have to go to X or X NPC for a specific spell.
Then you can have quested spells soloable when you are the appropriate level for the spell
Then you can have dropped spells/abilities, they could even make the scrolls Rare/ex so people would not be farming the mobs to sell for profit.
Then, idk, you can have purchasable spells/abilities from companies (all 3 companies would sell the exact same spells though to make it fair).
All this, and possibly more, combined would make a lot more interesting leveling experience than just grind grind grind grind grind to max level without even caring about your spells/abilities.
My Bit here is no Thanks Farm Scrolls etc , the way DEV has put together FF14 regarding the spell auto reward based on levell is perfect , nothing need's to change , besides you can add to other type by using your Guild Marks anyway's so. it is absolutely fine as it is and as mention earlier in the Discussion , it will only lead to selling them at Silly "Greed" prices no one can afford so whats the point of even thinking about "Questing fro Scroll's" its old hat FFXI is old this is new Game new way of doing thing's and thinking about it , lets keep on track please ;-)
You are aware that it doesn't have to be black or white? The quested spells/abilities could be rare/ex so you couldn't sell them, but at least it would give you a goal to work toward.My Bit here is no Thanks Farm Scrolls etc , the way DEV has put together FF14 regarding the spell auto reward based on levell is perfect , nothing need's to change , besides you can add to other type by using your Guild Marks anyway's so. it is absolutely fine as it is and as mention earlier in the Discussion , it will only lead to selling them at Silly "Greed" prices no one can afford so whats the point of even thinking about "Questing fro Scroll's" its old hat FFXI is old this is new Game new way of doing thing's and thinking about it , lets keep on track please ;-)
Yes guild mark traits are nice, but they are just that, guild mark traits. You get marks by doing leves, there is nothing epic or special about it. Quests with stories and battles are much more interesting, even DoH/DoL could have quests for theirs.
What is special and innovative about the current auto-learning of skills? It's bland and boring. Sure I deal with it ultimately, but it's still very uncreative and feels half-assed. I want things to work toward that is not always gears and that would be a very nice content addition. Sure FFXI was to the extreme, but like I said it doesn't have to be black or white, plus at least FFXI had you work for a goal which is more than we can say about FFXIV.
Yes yes yes! Gimmeh mah Blue Mage prz =X
Seriously Why?
I disagree with this. I like to know what a class is capable of, just by knowing the class.
There should be more items and gear in the game to satisfy the Hunter/Gatherer urges among us. We needn't complicate the game by added skills/spells to that list.
On top of that, why should spell casters be burdened where melee classes are not? No one ever had to go camp an NM or do a quest in FFXI to learn their list of weapon skills (Save for the specific example of their last one, a case which I'm happy to see extended to casters. If Ancient Magic were any good, I'd be okay with it being unlocked via a quest or scroll but that's an exception not the rule.)
please dev close this thread, and ban author of this theme, he only wants obsolet things that could ruin the game, true
No thanks...
It's not a matter of understanding, at least as far as speaking for myself. What it is is, how did SE take something that worked and then create something that failed? I agree with the OP because I JUST talked to my little brother about the lack of feeling that my character(s) are really mine and progressing. I don't feel as much accomplishment when I R up my DD or Mage classes. I do when I craft but not on my other jobs.![]()
Yes farming was boring in XI but so far I don't find "farming" in XIV to be boring at all. Half the time when you are lvling a job you end up "farming" stuff anyway like shards and other craftable material. It's a HECK of a lot easier in XIV then XI so THAT part they did right imho. Besides to me in XI the quests to get the items being discussed were part of your characters story and lore. That IS missing here. That to me personaly is the biggest problem still remaing in Eorzea.
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