@Liham I just hit like on the topics I feel make good points. I don't like to argue.


@Liham I just hit like on the topics I feel make good points. I don't like to argue.



That why I would have liked it if they decided to keep the physical level. The physical level could have been used for personal character growth with bonuses related to all classes or simple character customization.
The physical level could have things like: running speed enhancement, more points for accessories, additional points for elemental affinity, very limited regeneration while in active mode, additional inventory space, certain discipline affinity for skills slightly increased, etc.
There are many possible aspects for personal growth without making it a pain like point distribution that needed to be changed for each class we wanted to play. I still believe it is a mistake to take away the physical level as it could bring character evolution many players seek.
Thank you for reading. Please note, my example are simply examples, but the idea is there: physical level for character evolution and customization as a whole.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)

I like that you get to automatically learn skills/spells in FFXIV, they already have purchased skills via guildmarks. In FFXI most spells were honestly just purchased from the auction house which didn't really enhance gameplay in my opinion. To me it seems that my character should "learn" skills through repeated practice, rather than just buying everything.
Last edited by Katella_Avenlea; 07-28-2011 at 02:15 AM.
Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

I agree with this, the way they should implement should be so that scrolls that do drop or obtained from quests are untradeble it would make it much easier and not allow for inflation.
you get skills With GMarks, and probably, with the new job system you will get skills from quests and Gmarks for the Jobs
You should be able to auto-learn skills that would otherwise be placed in a store for you to buy.
I think 1 Quest-Soloable (but challenging, maybe die a few times on practice) per 5 levels would be decent to an "RPG"
(I think most people complain about running around because they loose time they could be grinding or hunting NMs.)
(People who like to quest get annoyed about having to grind or hunt NMs, on the flipside.)
I think 1 Quest-Needs Party skill should be made per 15~20 levels. But it would generally be a "party beneficial skill" so that other people would be willing to help you get it. (Also the quest should offer as much SP as a PT would normally be able to grind... otherwise... should be a "fun" alternative to just grind PT)
And then finally, you have skills that should just be as rare as a peice of god-equipment. Untradeable, unsellable on pickup.
That doesn't seem to hard, and hits a balance, yea?

I like quests for skills, also spending guild marks for them. For the basic skills the autolearn is just fine with me, but for higher level skills I think earning them would give a much better sense of accomplishment than a quick message hidden in battle spam.
I do not like farming NMs for scrolls. That, I think, would be worse than autolearn.
I'd rather they remain auto-learnt to be honest. In FFXI I always hated my progress being halted by yet another thing I needed to farm or buy to keep my class up to date. The less roadblocks stopping players from enjoying levelling their jobs the better.


autolearn is for dds and tanks in my opinion. mages should of had to buy spells. But since its auto learn now, I hope when jobs are released we have to buy spells with seals from the grand companies for those jobs. Right now anyone could hop on a mage learn all spells and it takes no dedication. The only thing is, i remember when my blm was level 15 (it was like when population was dying on xi servers pre server merge), there were spells I already couldn't get, and i was new of course, so i was spending tons of time farming fame just to be able to do the quest to do those spells. I think in this game, the quest to get the spell would be amped up, and spells should be like unique untradeable, so people can't sell them, only the game could sell certain spells.
Last edited by zaviermhigo; 07-28-2011 at 06:19 AM.
I would love to see a huge part of the auto learning of abilities and spells being removed.
Right now it really feels like the character is evolving without much effort. The need to venture out in order to do quests or fight a NM in order to unlock a skill or spell always was fun to me. It makes you grow more attached to your character as you put more effort into what the character has become at some point. This sure leads to a bigger feeling of achievement as well which the game is lacking right now. This would automatically lead to more game content as well which everyone likes to see.
The current system of guild marks already is a good way of attaining some new abilities I think. While lower level abilities should still be learned automatically to help new players to find their way around in the game, way more mid- and highlevel abilities should require effort to learn. It does not have to be all of them of course. Learning should not be limited to guild marks though. Seperate quests to unlock skills similar to some weapon skill quests in FFXI sure would be a great addition. Regarding magic spells it could be handled in a similar way. Automatically learning beginner spells but then learning through guild marks, additional quests among other possibilities. It does not have to be a scroll dropping of a NM somewhere in the wild even though I also liked that system back in FFXI.
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