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  1. #11
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    No clue what the original intention was. As soon as you hit Level 50, 100% of the Gear (crafted items left aside) you get in dungeons or can exchange for tokens has no slots for any Materia anyways. And even below Level 50, there is no real purpouse. Stack yourself with Earth resistance in Titan HM or Wind Resistance for Garuda HM and you will still die because of the amount of Damage you receive. The reduction of damage is so low that it can't be taken into account. Only purpouse of Elemental Resistance right now is to use them for spirit bonding.
    (1)

  2. #12
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Razzle View Post
    its just a left over from 1.0... Yoshi doesnt really want it in the game
    The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
    (0)

  3. #13
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Sadana View Post
    The first part would be my guess as well. I'm not familiar with any interview where Yoshi said he wouldn't use it; anyone know of one? I kind of wonder if elemental stuff was taken out for the same reason we have Fire 2 instead of Fira (for example), American players wouldn't "get it". /rollseyes
    Ok I did a quick google search and found this:

    Will the battle system ever include some sort of elemental weakness wheel? I don't like killing a fire element using fire. This will help with some of the "bland" battle system complaints.
    Already addressed in live letter. Yoshida says it's better to make all classes viable for all content rather than exclude or prioritize classes for each fight.
    http://avalanchegroup.enjin.com/foru...ready-answered
    (3)

  4. #14
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    I don't have a quote but I remember YoshiP saying something about him not wanting specific jobs with specific elementals to have more advantage on certain fights and thus exclude the other DPS jobs. (which is what happened in 1.0 on primal fights for example)
    (2)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by NovaUltimatum View Post
    Why though?
    Because they wanted to dumb the game down in every way possible.

    Elemental wheel was probably the first to go.
    (2)

  6. #16
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    Why though? What's wrong with an elemental wheel? How do its negatives outweigh the positives?
    In analysis I'm not even sure there's a positive.

    If you want players to target an elemental weakness, you end up with
    1. Characters are now forced to carry more gear to be 'properly equipped' for encounters, forcing a lot more farming. (There is an argument though that this is a positive for things like reducing content obsoletion, but this is distinctly not the philosophy XIV takes)
    2. Classes spontaneously have various tools restricted from them in fights simply because they're not the right element.
    3. Classes that do play the elemental game and avoid 2... now have six functionally identical spells that aren't actually adding any gameplay because you're using the same one over and over and ignoring the others, creating unnecessarily clogged skill lists.

    It's not even a 'smart' thing. It doesn't take intelligence to pick which spell to use, just foreknowledge of which one's most effective. The only time it might get interesting is bosses which rely on changing elements, which has heavy impact on other classes in the process.
    (2)
    Last edited by Garlyle; 05-21-2014 at 09:56 PM.

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    Ok I did a quick google search and found this:
    This is about elemental wheel, but we discuss about elemental resistances.

    "This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
    "This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances

    During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
    (0)
    Last edited by Felis; 05-22-2014 at 02:01 AM.

  8. #18
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Felis View Post
    This is about elemental wheel, but we discuss about elemental resistances.

    "This enemy is ice element, attack it with fire for more damage and don't attack with wind" - elemental wheel
    "This enemy is strong against fire, attack with all what you have but not with fire" - elemental resistances

    During beta Yoshida wrote why he think that elemental resistances is better than a whole elemental wheel
    The in-game elemental resistances don't quite work that way, it's player defence only, not enemy defence that counts. I bring up elemental wheels because it's related to elemental defences in general.
    (0)

  9. #19
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Pride View Post
    So, there are a couple little things in this game that really bother me, but none quite like elemental resistance.

    I can't wrap my head around this concept, it seems so half-baked. Does it have any meaningful impact on anything and if not, why even have it in the game to begin with?

    The way I see it, they should either completely do away with it, or make it meaningful, yet with each new primal we get more of it.

    The same could also be said about the member of the twelve we chose, or our character's birthday. If choice is to be in the game, make it an actual meaningful choice, not an arbitrary construct.

    Has anyone found a practical use for elemental resistance or elemental potions?
    I think a lot of it is just carry overs from 1.0.
    (0)

  10. #20
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    It makes BLM's Apoctastasis feel even more useless then. They couldn't think of a real ability?
    (0)

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