Results 1 to 10 of 53

Hybrid View

  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'll try the "ignore the spiny plume until chirada is down" method next when I get the chance.

    Now I've also MTd in this fight a few times and the only real challenge there seems to be avoiding 2 slipstreams without getting the pillars totaled in the process.
    Oh and double wicked wheel is an insta kill no matter what you do.
    (0)

  2. #2
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    I'll try the "ignore the spiny plume until chirada is down" method next when I get the chance.

    Now I've also MTd in this fight a few times and the only real challenge there seems to be avoiding 2 slipstreams without getting the pillars totaled in the process.
    Oh and double wicked wheel is an insta kill no matter what you do.
    When leaving Spiny on whoever got initial hate, keep an eye on the stacks that player gets. If DPS is slow you might have to take it before the sister dies, or you let the MT voke it and get the 2nd sister from him then. This fight requires some coordination between the tanks, so you should make clear how you want to do things before starting.

    Double WW is a bi*** but it's not an insta kill if you and your healers know when to expect the hit.
    You can Stoneskin yourself (healers should also Stoneskin and/or Adloquium) and use either Rampart or Sentinel to mitigate dmg. If you time it right it's even possible to have Sentinel for every double WW.
    And even it looks silly for a tank, running around in the small area you have might let you evade some of the attacks.

    Btw. you can speed up the fight a bit if, when you are in the center phase, the person with Spiny runs to the opposite side of Garuda and the other Plumes are gathered near Garuda fpr AoE nuking. This way you can kill the Plumes and also deal some more dmg to Garuda at the same time.
    Just have to make sure you kill the Plumes or stop AoE before Spiny gives a 3rd buff, to prevent it from dying when you voke it.
    (0)
    Last edited by Kyana; 05-22-2014 at 07:16 PM.

Tags for this Thread