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  1. #21
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I'm thinking communication must be a big missing factor in your spilt on T1. My FC is on PS4 VC when we do it and when the split is about come we just say, everyone lay off for a sec, I switch to the new snake, Overpower, then kite him across the board with Tomahawks. So long as nobody is throwing down AEO hate generators at the split there should be no issue.
    (0)

  2. #22
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Seif View Post
    I do have flash from pld but it often seems useless. Would the snake be good to grab with flash+overwhelm?
    I don't understand how stacking on mt in advance helps because in front of snake there are massive attacks going on.

    I usually stand right next to cadeus in a way that the tail seipes don't get me but healers wont need to focus on me with the frontal attacks.
    Flash is not useless per se. It's good as a non target aggro. Basically when you can't target fast enough. Steel cyclone works the same way only stronger.

    For T1, there are 2 methods
    1: Replace pulling:
    MT tanks Cal#1. At split, MT runs north while the OT Starts hitting on the cal#2 and takes over MT's previous spot. Flash is useful because you are slowed down by targetting. Always save a stun(brutal swing) right after it, as it spikes your threat. Then BB combo. IF you really have a hard time picking it up fast enough Over power will usually hit both Cals, and you should be able to get Threat on the clone.

    2: Distance pulling
    you wait a little in the middle. Once the clone spits, you immediately Voke+tomahawk the clone. Try to do a stun (brutal swing) then run back more with more tomahawks as it allows to get into position before more BB block combos.

    There are advantages and disadvantages to both methods. Method 1 gives you more stable pulls, but at the cost of a lot of incoming damage, since the tanks are basically face tanking while moving. While the method2 is very loose hate, but you gain a very large amount of travel time for little damage.

    Method 2 also requires the PT to not be stupid. There are tons and tons of healers that pull threat on method 2 and blame the tank. That's just how it works for method 2. They are suppose to shroud during that part. Not a tanks fault to only have tomahawk on that part

    For garuda ex. When you pull the suprana in phase2 (I'm assuming what you meant) voke+tomahawk. But it's more the MT's fault if you can't get it. He's probably wailing on suprana, preventing you from getting hate. MT should be on garuda once chirada is dead (After feather rain is usually a good time for MT to switch to garuda).

    Chirada is also good to just fully BB combo her before moving.

    Not a big issue now with echo. Just go in close and BB combo the sisters.
    (0)

  3. #23
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I've never noticed the "splash" effect on Cadusceus. Interesting. At any rate, he normally splits about 66% or so health, so you can anticipate the split pretty easily. What helped me the most in grabbing split, is make sure your camera angle is set so you mainly just see Cads (normally looking towards the arena background), this helps eliminate selecting a target other than Cads. You want to select Cads asap, not a random party member. If you are doing that right, then as soon as you see the health bar drop and the new Cads enemy on the enemy list, simply hit left/right (controller) or tab target (KB+M) and immediately whack it with something. If you do an AoE move such as flash or overpower (not the best option) it will be easy to determine which Cad is yours because one will have the green dot and yours will have a red dot on the enemy list. You shouldn't use provoke at all on T1, unless you lose hate and need to get it back from a healer or dps. The split that spawns does not have pre-existing threat to copy, so you don't want to use Provoke (which is a threat copy) - you want to hit that snake hard.

    As for Garuda Ex, if there aren't any melee you don't really need to provoke suprana off the MT, the main reason for doing that is so they don't get hit by a single wicked wheel (not even the infamous double wicked wheel). If there are melee, then feel free to provoke after you've built the BB combo and have it ready. Provoke>Butcher's Block>Brutal Swing, then tomahawk into position. For sister phase Berserk should always be avail, I use Berserk, grab chirada with uncombo'd butcher's block (highest enmity single attack, combo'd or not) then provoke the spiney, flash/overpower spam into position, then get back to combo'ing Chirada before dps rips it off. It is possible for tanks to swap spiney plume and suprana during twisters (again, helps melee avoid the single wicked wheel), this gets a little tricky though, just make sure you have the right targets selected or else you will voke the wrong thing and then be without provoke to correct it - which usually results in a wipe.
    (0)
    Last edited by whiskeybravo; 05-21-2014 at 11:29 PM.

  4. #24
    Player
    Shref's Avatar
    Join Date
    Nov 2013
    Posts
    69
    Character
    Shref Master
    World
    Balmung
    Main Class
    Marauder Lv 50
    Most likely, the MT isn't aware you're taking aggro. ALL tanks should have a macro for Provoke. An example is below. Note the 1 second wait and a second provoke being used. this is to ensure you don't get caught in the animation lock of a previous ability activating. Also, make sure you follow up the provoke with something like OP or a BB .

    /micon "Provoke"
    /p Provoking <t> NOW
    /ac "Provoke" <t>
    /wait 1
    /ac "Provoke" <t>
    (0)

  5. #25
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    So after provke I should use either BB ending that combo or brutal swing.
    If I inner beast it I wonder if BB can still be completed after hitting that and voke in the middle.
    a. Yes, either SS, BB, BS, IB or TH after provoke. Just never use provoke and then do nothing.
    b. Yes, you can use Inner Beast (or any other wrath dependent skill) without interrupting your combos.


    Quote Originally Posted by Seif
    What about the suprana grab after chirada in phase 1?

    At this point chirada is dead so I can't do the BB combo without going right next to chir&gar to combo the first 2 hits of bb combo hitting voke and then conpleting bb.

    Is this enough to start running to SE area while throwing few ranged attacks in on the move?
    If you don't have any combo up, use Provoke, then Tomahawk multiple times till Chirada is in position.
    This usually works because Garuda does little damage, so healing aggro is not that bad.
    The only problem can be hyperactive DDs who can't wait the few seconds and cause wipes.


    Quote Originally Posted by Seif
    I do have flash from pld but it often seems useless. Would the snake be good to grab with flash+overwhelm?
    I don't understand how stacking on mt in advance helps because in front of snake there are massive attacks going on.

    I usually stand right next to cadeus in a way that the tail seipes don't get me but healers wont need to focus on me with the frontal attacks.
    Don't use AoE enmity moves if you don't have to tank more than 1 mob, ever. There are always better alternatives for 1 mob.
    Flash enmity is a joke compared to a comboed BB or RoH.

    And standing on the side of Caduceus is the right thing to do, unless you want to help the MT by triggering the tail attack.
    Never stand next to the MT when fighting Caduceus. Not as tank, not as DD, not as healer, nobody except the person tanking it should be in a 180° cone in front of it.
    You put more stress on healers and risk a wipe by doing that. And no, the echo buff is no excuse for doing silly stuff.


    EDIT: When Caduceus splits, you don't have to be running already.
    You have a few seconds before they will combine again.
    If I'm OT I like to pull the split to the other side. I think it's easier because the MT healer doesn't have to care about changinng position and DDs can keep dealing full dmg on the original Caduceus.

    I usually play PLD but it's roughly the same for WAR.
    When you know it will split soon, activate Defiance and keep using Heavy Swing (you can follow with Skull Sunder if your MT got solid hate) and save Inner Beast.
    Once Caduceus splits, just select the next target. Not with mouse or in the enmity list. Just press the "next target" key (usually Tab when playing on PC).
    You now target the split.
    Use Provoke, Skull Sunder or Butcher's Block and Inner Beast, then start running to the other side and throw a few Tomahawks till you are at your new position.
    The rest is tank and spank.
    (0)
    Last edited by Kyana; 05-22-2014 at 12:08 AM.

  6. #26
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Gah I'm sorry to say my garuda extreme run was not better

    Here's the deal: everything goes more or less smoothly until 2nd phase chirada and spiny spawn at the same time.

    I grab chir with brutal swing or overwhelm and scan the area for spiny then as I voke and do a ranged attack for it I lose chirada and now I have no voke nor space to move among twisters...

    It seems almost impossible I wonder if I should try to start mting this...

    Every fail makes me terrified to attempt again.
    (0)

  7. #27
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    Gah I'm sorry to say my garuda extreme run was not better

    Here's the deal: everything goes more or less smoothly until 2nd phase chirada and spiny spawn at the same time.

    I grab chir with brutal swing or overwhelm and scan the area for spiny then as I voke and do a ranged attack for it I lose chirada and now I have no voke nor space to move among twisters...

    It seems almost impossible I wonder if I should try to start mting this...

    Every fail makes me terrified to attempt again.
    If I remember correctly, you don't have to use any attacks on Spiny to keep it on you after Provoke.
    It works different than a normal mob. Whoever has it will keep it as long as nobody provokes it.

    And you really should try to build up hate combo and hit Chirada with it when she spawns.
    If Overpower hits both adds before the MT can use its attack on Suparna, things might get ugly.
    Just remember that the adds will spawn after Garuda jumps. Just hit her with Heavy Swing when she lands, then finish the combo on Chirada to get solid hate.

    MT Garuda EX is...hectic. At least it was pre echo buff.
    Most of the time I ended up tanking Garuda, Suparna and Spiny while I waiting for the OT to grab Suparna.
    (0)
    Last edited by Kyana; 05-22-2014 at 01:05 AM.

  8. #28
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Every fail makes me terrified to attempt again.[/QUOTE]

    Pre prep your full Butchers combo before Chidra spawns. Hit Garuda while in the bubble before she ports awn when she ports back to center. 3rd hit will be on Chidra. Then Voke and Tomahawk Spiney.

    How Spiney works - picks random member that is top 3 or 4 on Garudas enmity list and puts Max Enmity on them. The only way to get it is Voke.

    If it\\\\'s a DD with Spiney that\\\\'s fine cause they wont get more enmity after Voke. But if a healer had Spiney they will continue to build enmity on Spiney with each heal after Voke. So the tank has to work a little harder.
    (0)

  9. #29
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I didn't know that spiny pre picks a target. That's why it seems like I already lost it when it spawns. If everyone would run to B when this happens they should be close enough for my tomahawks I think.

    I can get chirada with the oteviously mentioned bb finish but that hate is lost while fishing for spiny.
    Not to mention the crazy slipstream risk at this point as it won't be my focus anymore and I probably should try to face it away from area B.

    There are many things that need to happen perfectly for all this.
    (0)

  10. #30
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    The spiny spawns with (arbitrary number) 10000 enmity on someone. Usually someone near the top of Garuda's hate list. Provoke is the only way to get it off. If the original target pops cooldowns (or regen-like effects if a healer) it can become more difficult to secure it. This is where Flash can be semi-useful.
    (0)

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