Maybe they should add crafting mats to Coil, then we'll see how many people think this is awesome.
Maybe they should add crafting mats to Coil, then we'll see how many people think this is awesome.
The right way to drop "crafting mats": Levi Mirrors, tomestones for the soldiery weapons/armor.
Mats that you can use to make OK armor into really good armor.
The wrong way: Here's some cooking sherry instead of ilv70 gear you can wear Mr.iLv62 player.
Mats that do nothing to improve your gear, or require a bunch of them and a decent crafter to make you meh iLv70 gear that you then have to materia to make it almost decent.
both potions and the better mats (coke, animal fat) sell for over 1000 on my server. It a tiny bit more valueble than the seals you can get for gear.
it is annoying how difficult it is to get some of the new gear.
After running Brayflox for the 200th+ time
I'd prefer craft items over the gear that I already have and/or turned in for company seals.
You know you do act as if these iLvL 70 DL Armor was mandatory for a new player while there are other alternatives. Gearing up through tomes, CT, T1-5 is so fast that these items will last (im generous here) 2 weeks at max before replacement with some 80+ gear.
Also you act like it is almost impossible to get this stuff, which is not the case, you just have to run the dungeons more often -> which is necessary anyways to get tomes.
You are not able to give respect to the majority of players that run i.e. Bray only for tomes.
With Brayflox and the other "expert" Dungeons we have a really agressive mix of:
- Entry level = iLvL55, so newcomers go there
- Myth/Sol farming, that 90+ players do with no other such lucrative alternative.
Think outside your little box and you might see that both sides get tomes, drops and mats. Why do you wanna punish the players that enable a iLvL55 player to clear these dungeons without much trouble in the first place?
You're both confused and confusing.You know you do act as if these iLvL 70 DL Armor was mandatory for a new player while there are other alternatives. Gearing up through tomes, CT, T1-5 is so fast that these items will last (im generous here) 2 weeks at max before replacement with some 80+ gear.
Also you act like it is almost impossible to get this stuff, which is not the case, you just have to run the dungeons more often -> which is necessary anyways to get tomes.
You are not able to give respect to the majority of players that run i.e. Bray only for tomes.
With Brayflox and the other "expert" Dungeons we have a really agressive mix of:
- Entry level = iLvL55, so newcomers go there
- Myth/Sol farming, that 90+ players do with no other such lucrative alternative.
Think outside your little box and you might see that both sides get tomes, drops and mats. Why do you wanna punish the players that enable a iLvL55 player to clear these dungeons without much trouble in the first place?
What I'm asking for is for crafting mats be moved from boss chests to side chests, and boss chests to exclusively house equipment.
That means that you and people like you who aren't interested in gear will still be able to frolic around with filtered water and cooking sherry, while people that want the equipment for any reason can get it from the bosses.
To be even clearer... Boss chests will have equipment while side chests will have either potions or crafting mats.
I'm not saying you can't have hardened sap anymore. I'm saying to leave that sap in the side chests, while boss chests will have armor.
There will be no conflict. Sides chests will have materials while boss chests will have ilv70 armor.
You will still have your coke, nobody is taking the coke away, but it will be in other chests that aren't boss chests.
You want this?
You can have it, but people that don't want it would like you to go pick it up from the side chests, while they get equipment from boss chests.
Thisfor you, in side chests.
Thisfor other people, in boss chests.
I'm getting a feeling that you two like crafting mats more than gear, right?
So I took the time to figure out this scheme where you can get potions and mats 100% of the time instead of some of time because dumb ole gear drop from the boss chest instead of mats.
We take the mats, and put them in side chests.
Boom. Chests with the stuff you want 100% of the time, and the losers that want gear can have have them from boss chests.
No down sides. Flawless plan.
Flawless plan.
So according to your plan the DL accessoirs have no place to drop then or do they interfere with your important armor lootz?
If you want them in in Boss chests too, bravo, you have exactly changed nothing in effect.
It's too early in the morning I get now you would have guaranteed DL armor drops while chests had guaranteed Mats drops.
Still, this is a very minor issue considering how fast you can get tomes and better gear.
Last edited by Spoekes; 05-23-2014 at 05:48 PM.
I have better gear on most jobs already. I want it for vanity, and there is NO other way to get the sets that I want than to run expert dungeons. People running for myth are guaranteed the myth so they know exactly how many runs they need to do before they get what they need. The rng of the gear in addition to all the crafting mats being in the loot table means that we might have to run it even more than people sick of running it for myth.
All of my like.
I am getting so frustrated trying to get certain gear for vanity only to be bludgeoned over the head with horrible RNG. After all that time I spent going through that dungeon... I get sap. Wow. I just wasted a lot of time. Yes, it's nice that I get myth tomes which can technically buy me better gear, but I'm going for vanity. Something that's just for appearances shouldn't be eating away at my soul! ;_;
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