



It doesn't have to get worse.
I go through great lengths to avoid using DF because I don't want to deal with immature pricks.
If people harass you report them. Their behavior is unacceptable. Don't be afraid to stand up for yourself or others if the situation calls for it.
Mind you, never, ever get into an argument with those people but also, don't be a doormat.
However, I strongly suggest you do your best to get at least part of a static going so that you can, at least a couple of people you can queue up with- it will make the world of difference.
That being said, looking up the fight would have been helpful. Mainly because of how quickly the fight goes and the positioning can be a bit tricky if it's your first time there. However, that is not exactly a requirement when queuing up via DF. You seem like a smart lad, no doubt, you would have figured it out if that person bothered communicating.
If that person wanted a 100% clear then he should have PF'd it~

It's really disheartening to see people actually try to argue that you should be looking up fights before you even do them. I've loved most of my time with this game, but I'm not sure I can go on playing when there's so many people who make it feel like work. I just hit level 50 the other day, and have been putting off all the dungeons I have left just because I really don't enjoy playing with most of the community anymore. On rare occasions, I'll run into a really friendly group that help me through stuff when I ask for help and it's an absolute blast, but most of the time there's just a really hostile air in the group that ruins the entire dungeon for me.
I don't understand why people even get mad, either. It's not like you lose anything more than a small amount of gil when you die. Well, at least in the normal mode stuff, no idea what happens in the " end-game " stuff.


If you read what the image in the OP says, he asked for info on the fight in the chat. Which contradicts his whole post. Also it's time, not gil, that is the problem. People think that teaching a few people here and there should be no big deal. People think that's all that will really ever happen, which is wrong. When you do as many dungeons and raids as some people, you practically get pigeonholed into teaching people near constantly. And one last thing, someone in the thread mentioned they wiped their group a dozen times because they didn't pick up the mechanics quickly enough. A dozen. I myself would not allow myself to take that long to learn.It's really disheartening to see people actually try to argue that you should be looking up fights before you even do them. I've loved most of my time with this game, but I'm not sure I can go on playing when there's so many people who make it feel like work. I just hit level 50 the other day, and have been putting off all the dungeons I have left just because I really don't enjoy playing with most of the community anymore. On rare occasions, I'll run into a really friendly group that help me through stuff when I ask for help and it's an absolute blast, but most of the time there's just a really hostile air in the group that ruins the entire dungeon for me.
I don't understand why people even get mad, either. It's not like you lose anything more than a small amount of gil when you die. Well, at least in the normal mode stuff, no idea what happens in the " end-game " stuff.



Then you are godblessed with incredible knowledge/reflexes so that you can learn and master anything in under 2 tries, or you gave up on anything you failed to master in the same amount of time.
Or you are incredibly intolerant with people who are slower to learn than you.


Regardless of the reason, if the group is random, you're potentially taking up the time of people who know the fight to learn. That reason is the biggest reason I am the way I am, more so than wanting to push myself to get better. Also, if you learn slower than others, why not try to push yourself to notice things better or more quickly? There ARE things that a person can do to become better learners.Then you are godblessed with incredible knowledge/reflexes so that you can learn and master anything in under 2 tries, or you gave up on anything you failed to master in the same amount of time.
Or you are incredibly intolerant with people who are slower to learn than you.
Its actually rather simple, if the rest of the party knows the fight, it is exceedingly selfish to expect 7 other players to silently wipe with you while you enjoy the process of finding out the mechanics.It's really disheartening to see people actually try to argue that you should be looking up fights before you even do them. I've loved most of my time with this game, but I'm not sure I can go on playing when there's so many people who make it feel like work. I just hit level 50 the other day, and have been putting off all the dungeons I have left just because I really don't enjoy playing with most of the community anymore. On rare occasions, I'll run into a really friendly group that help me through stuff when I ask for help and it's an absolute blast, but most of the time there's just a really hostile air in the group that ruins the entire dungeon for me.
I don't understand why people even get mad, either. It's not like you lose anything more than a small amount of gil when you die. Well, at least in the normal mode stuff, no idea what happens in the " end-game " stuff.
If you want a first-timer only party to practice without watching video guides or reading guides, the onus is on you to create your own party, as your preferred way of approaching end game content just isn't the way most of the other players prefer it to be.
Last edited by ReiszRie; 05-21-2014 at 08:29 PM.

Honestly, I can see both sides of the argument.
If you enter a duty finder dungeon/raid, and everyone but one person knows what they're doing, and that one person ruins the entire experience and makes it impossible to complete, then it can be very frustrating. On the other hand, I do believe that watching YouTube videos beforehand ruins the experience of seeing a dungeon or raid for the first time, especially in a story dungeon. The main problem here is experienced players being partied up with first-timers against their will.
I think SE should implement a 'first time' filter within Duty Finder that is on by default (and can't be changed) when a person signs up for a duty for the first time, and maybe experienced players can click the 'first time' filter for a dungeon to help out for a reward. The reward for completing a dungeon or raid with 1 or more new persons (which is already in place) should also be increased dramatically.
Until then, users should make their own party within Party Finder for their first time in a dungeon or raid, specifying that it's their first time and SE should make a point of advising players to do this within game. Make it so that the 'newcomers' filter within Party Finder can only be selected if the Party Leader is new to the dungeon / raid, and enabling that filter means a reward (soldiery or whatever) is distributed to all party members if that duty is completed. This reward is automatically advertised on the Party Finder selection screen so that anyone browsing can see it would benefit them for helping out.
I'm personally not a fan of DF becoming a learners tool.
Last edited by KenzieLynch; 05-21-2014 at 08:34 PM.

I said it in another thread, and I'll say it again.
If you use the DF, and then are confused as to why people don't know the fights, then you're ignorant of the tool you're using.
If you want a group that knows fights, then use Party Finder with the requirement that everyone knows the fights.
"You keep using that word. I don't think it means what you think it means."
So you want to go into the dungeon and have someone tell you what to do...as opposed to finding a website that tells you what to do.
That's really all this comes down to. There is absolutely no good reason for doing what you did.
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