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  1. #1
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    I would truly like some buffs, to make me even more overpowered ^^...

    TBH, even in those fight which are considered BLM unfriendly like T6, i never have troubles topping DPS, because in my opinion, main thing of "know your Job" as BLM is, how to move as less as possible while move as much as needed...
    or in other words, you have to be a cool badass, taking one step side and let the AoE impact next to you burn you shoelaces.

    Im usually second in dps, only beaten by our Bard who is quite overgeared compared to me. Melee is quite good, but looses for example in T7 due to avoiding the circle AoEs, while in this fight, i barely move and casting nearly without break.

    And I have to mention, I noticed yesterday, I did wrong assignment, hat +10 on VIT... so let´s see what todays raid will show ^^
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  2. #2
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by wicked-one View Post
    TBH, even in those fight which are considered BLM unfriendly like T6, i never have troubles topping DPS...

    Im usually second in dps, only beaten by our Bard who is quite overgeared compared to me.
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    (5)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Pacifyer View Post
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    If so. what would be the point of SMN then?

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.

    Expecting a major buff to BLMs single target. You bound to be disappoointed as balance and viability needs to be maintained. Expecting minor changes? A slight increase in ST potential, then I think your on track.
    (2)

  4. #4
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    (2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,029
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raenryong View Post
    I think it needs less of a buff to raw DPS (though it is a bit RNG-based and such), and more of a boost to DPS consistency when motion is involved.

    I also think it's a mistake for Foe Requiem to only boost magic damage, and think that there should be some kind of inbuilt boost (like Disembowel or Dragon Kick for instance) since balancing potential DPS output around a Bard being present and able to use that one specific song just seems problematic. I would rather Foe Requiem be retooled to boost all damage (by an amount <10%).
    I definitely would like to see Chaos Thrust, Dragonfire Dive, Howling Fist, Touch of Death, Spirits Within, Circle of Scorn, Sword Oath, Bloodletter, Venomous Bite, Windbite, and Flaming Arrow also be affected at least. It's not much, but at least then it seems a true 'magic damage' effect rather than just a 'caster boost'.
    (0)

  6. #6
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    Remember though that there WILL be a level cap raise, and there WILL be more job skills added to the game. Given BRD already has a MP over time song, it's not unreasonable that we will see an HP over time song. And since we already have a -% Mdef song, it's not unreasonable to see a -% Def song too in the future.

    The level cap is only 50 right now, and there's only so many job abilities you can fit. This doesn't mean jobs won't continue to grow next cap raise.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,029
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sapphic View Post
    Foe requim doesn't affect BRDs damage whatsoever. Only ballads do that, Mana and TP songs.

    Just wondering upto what level do people think BLMs single target should be buffed? Take into account balance here. On par with SMN? Then for balance SMN AE dps needs to be buffed. Obviously I'm taking into consideration movement cutting down DPS. So should BLMs single target DPS be on par with SMN whilst avoiding mechanics? Which would put them past SMN if they can 100% turret.

    Or even higher, what about on par with MNK? If so, can MNK have the AE potential of BLM also? You know, so MNK stays as viable as BLM.
    SMN already outdoes BLM in turret situations if the BLM is at all unlucky with procs, and most people here seem to be asking to either reduce RNG elements or allow for planning / skill compensation of RNG elements in order to increase its mobile dps, which will still be beneath true turret dps, just hopefully not by nearly as much, while perhaps even making the job more interesting.

    Also, to be honest, if Perfect Balance was a shorter CD and both its and Invigorate's CDs affected by Skill Speed, I think Monk would already have that covered.
    (0)

  8. #8
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Pacifyer View Post
    What can I say... Probably your Melee just don't know how to play THEIR class. And bard topping your parse means he never plays songs for your party which I am not sure if it is good.
    All are doing fine - I just realized what´s up for a BLM main priority - DO NOT MOVE...

    Your DPS is not dependable on your rotation, it´s easy as you know, it comes in when you shift your movement to the least necessary.

    It comes out to the situation, we never parsed on a dummy for quite some time, and when it was, the BRD hat superior equipment (Updated Levi EX Wpn) ...
    And I wouldn´t blame the Melee, comparing us at T8, he has a lot to move...

    To get to the point, by now I don´t have the feeling any Class is far more superior than any other one, every class has it´s place in the endgame and i don´t feel in disadvantage with my BLM as Main...
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  9. #9
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by wicked-one View Post
    All are doing fine - I just realized what´s up for a BLM main priority - DO NOT MOVE...
    "DO NOT MOVE" leads to BLM's taking unnecessary damage and puts more strain on the healer...
    I hate when black mages insist on staying in the AoE's just because they're in their rotation.
    (0)

  10. #10
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nekodar View Post
    "DO NOT MOVE" leads to BLM's taking unnecessary damage and puts more strain on the healer...
    I hate when black mages insist on staying in the AoE's just because they're in their rotation.
    Well, that was maybe overacted, but i wanted to state that "the less you move, the more you do damage"... so mastering BLM is mastering you movement (or not-movement) more than anything else...

    But a BLM is no turret, i DO actually move - but as less as necessary...

    A Thunder3 or Fire3 Proc gives me a 3 seconds of movement; Speedbuffed Ice3/Fire3 leaves you a few steps ´til GCD; I can Teleport; I can eat up 2 of Twinnis Divebombs with my Mana-Wall... but in worst case i clearly avoid the AoE if possible, unless it´s like T8 or the first Boss in WP which always hits you...

    so no worries Nyaano, i would be the BLM you have to care about last ;-)
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...