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  1. #1
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83

    What's the point of 100% Spirit Bond on gear you can't convert?

    Just wondering why Spirit Bond matters here.
    (6)

  2. #2
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    It'd be more effort to remove the feature than to just leave it in?
    (4)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,265
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Yeah, that's what I was thinking too - it's probably just easier from a programming standpoint to simply code all gear with a spiritbond gauge regardless of whether or not that gear can actually be assimilated into materia - it would be too time consuming to have to keep coding exceptions to spiritbonding into gear that can't be converted, not to mention the added risk of bugs occurring as well.

    It's probably the same reason why Job Soul Crystals have an item level (30) even though it doesn't add to the player's average item level at all, making it rather pointless to have it in the first place.
    (5)

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Solo limit breaks with effects depending on the rare weapon equipped.

    I wish.
    (0)

  5. #5
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Possibly in the future the gear will be made spiritbondable for new materia
    (2)

  6. #6
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Spiritbonding doesn't always mean it's for converting gears to materias. In 1.0, as part of the relic progress, you had to work on spiritbinding your unfinished weapon to 100%, and it was much harder and solo only (No parties or spiritbinding won't work), and all mobs must be level 50.

    There's several future possibilities for spiritbinding other than just for materias, for future quests and what not. It's possible that some gears may eventually become convertible to materias. IT doesn't really bother me.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Maybe because it is more easy make a mechanic that works for every piece of gear, than create code for excluding this or that piece. Then, it does not hurts no one. Hope noboby yelling "omgawk! A white dot on my inventory!!!11! Game is broken!!!11!"

    Edit: then, as some of you have said above, it keeps the doors open for any future use of that, if any.
    (2)
    Last edited by LalaRu; 05-20-2014 at 05:07 PM.

  8. #8
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Spiritbonding at all is also what locks the gear to your character.

    That said most gear which is non-convertible is also non-tradeable/sellable... but I'm not sure that's applied completely across the board, and it is probably better as a failsafe/fallback that it's left in.
    (0)

  9. #9
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    What would be a nice addition is if the gear that cannot be assimilated into materia, a 100% spiritbond could be converted into adding materia slots. Once you add a slot, the bar resets and takes longer to fill the more slots you have. That would add yet another grind to the game, but it would give us more options for gear that may have nice ilvl, but missing secondary stats we want (all the missing crit from bard soldiery gear for example). Would also get more people doing spiritbond parties and more dungeons as well as more of a reason to have a materia market.

    Just a thought.
    (3)

  10. #10
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I'm pretty sure some gear that was previously unconvertible is now convertible. The colosseum pieces from Dzamael Darkhold for instance. I was under the impression that green gear was unconvertible, but the Darkhold pieces and also the Sentinel tank gear can be converted. Not sure when this happened, but a few months ago I'm pretty sure it was different.
    (0)

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