Just wondering why Spirit Bond matters here.
Just wondering why Spirit Bond matters here.
It'd be more effort to remove the feature than to just leave it in?
Yeah, that's what I was thinking too - it's probably just easier from a programming standpoint to simply code all gear with a spiritbond gauge regardless of whether or not that gear can actually be assimilated into materia - it would be too time consuming to have to keep coding exceptions to spiritbonding into gear that can't be converted, not to mention the added risk of bugs occurring as well.
It's probably the same reason why Job Soul Crystals have an item level (30) even though it doesn't add to the player's average item level at all, making it rather pointless to have it in the first place.
Solo limit breaks with effects depending on the rare weapon equipped.
I wish.
Possibly in the future the gear will be made spiritbondable for new materia
Spiritbonding doesn't always mean it's for converting gears to materias. In 1.0, as part of the relic progress, you had to work on spiritbinding your unfinished weapon to 100%, and it was much harder and solo only (No parties or spiritbinding won't work), and all mobs must be level 50.
There's several future possibilities for spiritbinding other than just for materias, for future quests and what not. It's possible that some gears may eventually become convertible to materias. IT doesn't really bother me.
Suirieko Mizukoshi ofExcaliburLamia
Maybe because it is more easy make a mechanic that works for every piece of gear, than create code for excluding this or that piece. Then, it does not hurts no one. Hope noboby yelling "omgawk! A white dot on my inventory!!!11! Game is broken!!!11!"
Edit: then, as some of you have said above, it keeps the doors open for any future use of that, if any.
Last edited by LalaRu; 05-20-2014 at 05:07 PM.
Spiritbonding at all is also what locks the gear to your character.
That said most gear which is non-convertible is also non-tradeable/sellable... but I'm not sure that's applied completely across the board, and it is probably better as a failsafe/fallback that it's left in.
What would be a nice addition is if the gear that cannot be assimilated into materia, a 100% spiritbond could be converted into adding materia slots. Once you add a slot, the bar resets and takes longer to fill the more slots you have. That would add yet another grind to the game, but it would give us more options for gear that may have nice ilvl, but missing secondary stats we want (all the missing crit from bard soldiery gear for example). Would also get more people doing spiritbond parties and more dungeons as well as more of a reason to have a materia market.
Just a thought.
I'm pretty sure some gear that was previously unconvertible is now convertible. The colosseum pieces from Dzamael Darkhold for instance. I was under the impression that green gear was unconvertible, but the Darkhold pieces and also the Sentinel tank gear can be converted. Not sure when this happened, but a few months ago I'm pretty sure it was different.
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