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  1. #121
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Perhaps I'm doing the math wrong though.
    The math is neglecting the Black Mages Astral Fire buff which stacks up to 3 times.

    When you start with Fire III you gain full stacks of Astral Fire. On the other hand when you cast Fire II it only grants 1 stack of Astral Fire which requires another 2 Fire II for Raenryong to require the buffs I already got.

    In my rotation all Fire II's and Flares are buffed with Astral Fire III and Raging Strikes
    In Raenryong's rotation the first 2 Fire II's are gimped and the 3rd one has Astral Fire II and RS which leaves only his last Fire II at full buff as well as his 3 flare.

    My damage is gonna be a straight up spike while Raenryong's will be a steady climb in which my rotation will end up with more damage overall because of it in the end. Since Raenryongs rotation gives me enough to overthrow him in a spike climb regardless of his initial advantage and that takes into consideration that all mobs are packed up so our 2 rotations could be casted at the same time.

    There's a flaw in Raenryong rotation and that's the fact in starting with Fire II to begin with.

    Flaw 1
    It takes Fire II 3-4 mobs to beat my Fire 3. That's just the first cast and both are not buffed by anything. Note: I'm using Fire 3 to get Astral Fire III not for damage.

    Flaw 2
    Astral Fire III. I get it instantly while Raenryong wont have it until later in his rotation.

    Flaw 3
    Mobs have to gather. They aren't always neatly packed for convenience. I don't have to wait for them to bunch up since my Fire 3 targets 1 mob and by the time it in finishes all mobs will be on each other so starting with Fire II can miss mobs in that scenario.
    (0)
    Last edited by Gormogon; 05-27-2014 at 11:19 AM.

  2. #122
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gormogon View Post
    The math is neglecting the Black Mages Astral Fire buff which stacks up to 3 times.
    You think I would forget something so basic?

    220 - raw F3
    100 - raw F2
    140 - AF1 F2
    160 - AF2 F2
    180 - AF3 F2
    (0)

  3. #123
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    You think I would forget something so basic?
    My buddy Fafnir ran the numbers.

    With your rotation you have to pull 10 mobs to beat my rotation.

    He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.

    He did scenarios where you can do 1 less move by starting with RS and then doing 3 Fire II then Flarex3 and it takes 5 mobs to beat my rotation.

    Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.

    In the case of Brayflox Hardmode that initial big pull can die within 18 seconds since mobs should be dying within your first rotation anyway and it will only get shorter with better gear.
    (0)

  4. #124
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's not "my" rotation or "my" argument. I'm just weighing in with the condensed numbers. If you can't read or understand what numbers mean, that's fine. But don't attribute my position to that of someone else's.

    "Time spent" doing the rotation is also dumb as hell because it's a whopping 0.5 seconds difference. Wow. Amazing.
    (0)

    XI: Zeroblade, Titan Server

  5. #125
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    2 BLMs doing fire 3, fire 2, fire 2, raging strikes, flare, convert/swiftcast, flare, mega-ether, flare, all dead.
    (1)

  6. #126
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    snip
    So why you salty? Damage changes mob HP does not.

    Quote Originally Posted by Sessurea View Post
    2 BLMs doing fire 3, fire 2, fire 2, raging strikes, flare, convert/swiftcast, flare, mega-ether, flare, all dead.
    This guy gets it or girl.
    (0)

  7. #127
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gormogon View Post
    So why you salty? Damage changes mob HP does not.
    I was agreeing with you to begin with. I'm salty because you can't read.
    (0)

    XI: Zeroblade, Titan Server

  8. #128
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    My buddy Fafnir ran the numbers.

    With your rotation you have to pull 10 mobs to beat my rotation.
    I'd like to see the math on that. Most people can't perform basic math.

    He fixed your rotation by using RS after your first Fire II it out do my rotation after 8 mobs.
    With my latency, you won't always have it up for the final Flare if you do that. Though I suppose if you're closer you may be able to.

    Yet your time adjustment argument is moot. Mobs have certain amount of HP and after certain amount of damage they die. So n becomes an unreliable variable after certain damage is dealt. Meaning a rotation has to be constantly adjusted to represent that.
    Every mob has a set amount of HP. That doesn't mean DPS is an insignificant figure. n remains constant until you begin singletargetting one mob, except in fringe cases (as aoe damage is ~the same on all). You friend's math is wrong anyway for getting such a high n - it comes out as 4~.
    (0)

  9. #129
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    My items haven't changed. Still avg ilvl 96.

    Was taken on my last soldiery run of Brayflox HM speed run last week.

    Food is Mustard and Egg for cheap crit increase. Astral Fire 3 and Raging Strikes are the only actual damage increases for flare. High Crit 2576.



    Will upload one without FoE later that takes out the bard from the equation. for people that are "waiting".

    Taken today in Halatali HM. No defense debuff on mobs from the dungeons trap.

    Fully buffed Flare. Black truffle risotto NQ, X-Pot of Int HQ, FoE + Battle Voice, Astral Fire III, and RS. Crit damage. 4356



    If this is the kind of crit damage I can do with ilvl96 those that are nearing ilvl110 should be doing way more than I.



    Quote Originally Posted by Raenryong View Post
    Most people can't perform basic math.
    I used to do theorycrafting and used to take every constant variable possible into consideration. The math for the most part on paper can be made to look equivalent with little to no difference but there's always things that happen that occur within every situation that are never taken into consideration with basic math like "equations" that's why I didn't even want to bother with your math at all yet that's why your math irked me the wrong way already.

    On paper your equation math can made to be look good hell many rotations can. Yet if it doesn't take the classes strong points into consideration, in the case of a blm that being crit % damage since they are a burst job, the math becomes moot. If it doesn't take the mobs HP into consideration, it's moot, since it ignores the fact that you wont have the liberty to do that many moves. As an example. Brayflox HM with 2 ilvl90 blms, 1 war tank, and healer putting dps, it used to be 1 blm did 6 moves and the other blm did 7 moves to clear the mobs. So between the 2 blm it was a total of 13 moves. Yet now due to the increase of our damage we no longer do that many moves in fact we do 5 moves each making it a total of 10 to kill all the mobs. Also like the flaw I mentioned, which is simply game mechanics, that if you start with the cast of Fire II and mobs are gathering like in the case of Brayflox you'll end up either having to wait for mobs to gather and potentially miss mobs which gimps your rotations potential or because you decided to start Fire II you get aggro from extra mobs and gain aggro which can get you killed or get a debuff such as paralyze which will ruin your rotation output.

    Yet I should apologize honestly I shouldn't have bothered arguing it because what you were presenting was equation math which works well on paper and the overall differential is that it wasn't really theorycrafting for specific situations.
    (0)
    Last edited by Gormogon; 05-28-2014 at 05:03 AM.

  10. #130
    Player
    HitoYuudai's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Hito Yuudai
    World
    Shiva
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gormogon View Post
    Taken today in Halatali HM with defense debuff on mobs from the dungeons trap.
    I corrected this phrase for you, no need to thank me.
    (0)
    We live together, we cuddle together!
    -
    Lalafell for life!

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