I find a lot of tanks shoot themselves in the foot by opting for lots of small pulls. I can only use Quelling every 2 minutes, so if you're pulling 3 mobs at a time you'd better hope you can hold hate on the pulls where I don't have Quelling available. This is especially bad in Brayflox speed runs when tanks decide to split the first pull in half. The second pull is either I hold back DPS and pray the tank doesn't die due to the slow kills or I produce maximum DPS and risk dying. There's also the tanks in Halatali hard who love to pull 3 mobs then 6 or whatever. Most BLMs will use their Quelling on the 3 but not have it for the 6, but I've come to expect this and don't use it straight away.
You could say "wahh wahh i dun wan 2 sped run" but when the whole group is i90+ and the healer barely has to heal because you're pulling so little mobs you have to ask yourself why you're doing it. I don't tend to complain because it's the tank's job to set the pace of the run, but it certainly puts me off doing roulettes because I can clear Brayflox 3 times via PF in the time a roulette run takes.
I don't like the Transpose > Flare rotation and prefer to opt for the standard Fire 3 > Fire 2 x3 > Double Flare. If the tank pulls enough mobs (6+) I will spend a mega ether and triple flare, or double if convert isn't up.