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  1. #91
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zakalwe View Post
    Usually when BLMs pull hate off of me it's because of some nice crits in a double or triple flare combined with their failure to use QS. Would that come in at the beginning of the rotation or at some other point?
    Quelling comes before Raging Strikes

    So it's usually always

    QS > RS > Flare > Flare > QS ends > Flare > RS ends
    (0)

  2. #92
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Gormogon View Post
    Quelling comes before Raging Strikes

    So it's usually always

    QS > RS > Flare > Flare > QS ends > Flare > RS ends
    Thx. I don't BLM and was wondering.
    (0)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  3. #93
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zakalwe View Post
    Thx. I don't BLM and was wondering.
    You asked an honest question gave you an honest answer.
    (0)

  4. #94
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryans View Post
    I don't think you know what the multi-flare rotation is cause it's not what you said.
    Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
    (1)

  5. #95
    Player
    Spot's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Spot Bot
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pacifyer View Post
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose)
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    (0)

  6. #96
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Spot View Post
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    You may classify this however you want but it does not work as intended.
    It is intended that after casting Flare you should be dry on mana with Fire3 buff on you which means you may recover from it only by using Transpose, Convert, Pot or bard Ballad. Which is not the case.
    Playing around mana ticks as well as timing autoattacks is a legit practice and I do not argue this.

    So basicly you are exploiting server code flaw to achieve your results. However this exploit has such a minor impact on gameplay and requires major code changes so that SE just ignores it for now.
    (2)

  7. #97
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Pacifyer View Post
    Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
    I don't see how the convert/potion flare rotation could possibly not be intended. It is a pretty basic design. The transpose flare allows for three flares and a fire 2 during the span of raging strikes and it does a hell of a lot more damage than the traditional rotation.
    (0)

  8. #98
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Spot View Post
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    It can only be assumed that it is an exploit because of the fact that they already changed the way black mage gets mp back after a fire cast with the ice buff up. It used to allow for the tick of mana to happen up to a second after you casted a fire spell and even allow for the next fire spell to have the casting speed increase as well as the damage increase of the fire buff. This is basically the same thing it's just harder for the player to do.
    (0)

  9. #99
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    it's quite hysterical that ppl are arguing over killing a pack of mobs in 10 seconds, or 12 seconds, with 2 flares, or 4 flares, using ethers or pot of int...
    (0)

  10. #100
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryans View Post
    It can only be assumed that it is an exploit because of the fact that they already changed the way black mage gets mp back after a fire cast with the ice buff up. It used to allow for the tick of mana to happen up to a second after you casted a fire spell and even allow for the next fire spell to have the casting speed increase as well as the damage increase of the fire buff. This is basically the same thing it's just harder for the player to do.
    You are probably unaware what exploit is discussed. Ofc it is not about using convert or pots.
    Look closely to rotation (Transpose - Flare - Fire II - Flare - Transpose)
    I've highlighted the problem part for you.
    After Transpose wait for mana tick, then 2 seconds more and start casting Flare. You will still get a mana tick right after Flare allowing you to cast Fire II and another Flare already being under effect of Fire3.
    However this minor bug can't really be used mostly anywhere cause for it mobs should live longer than your full initial AOE rotation and this can only happen in dungeons with undergeared players.
    (1)

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