Quelling comes before Raging Strikes
So it's usually always
QS > RS > Flare > Flare > QS ends > Flare > RS ends
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The generation of random numbers is too important to be left to chance.
Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
You may classify this however you want but it does not work as intended.
It is intended that after casting Flare you should be dry on mana with Fire3 buff on you which means you may recover from it only by using Transpose, Convert, Pot or bard Ballad. Which is not the case.
Playing around mana ticks as well as timing autoattacks is a legit practice and I do not argue this.
So basicly you are exploiting server code flaw to achieve your results. However this exploit has such a minor impact on gameplay and requires major code changes so that SE just ignores it for now.
I don't see how the convert/potion flare rotation could possibly not be intended. It is a pretty basic design. The transpose flare allows for three flares and a fire 2 during the span of raging strikes and it does a hell of a lot more damage than the traditional rotation.Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
It can only be assumed that it is an exploit because of the fact that they already changed the way black mage gets mp back after a fire cast with the ice buff up. It used to allow for the tick of mana to happen up to a second after you casted a fire spell and even allow for the next fire spell to have the casting speed increase as well as the damage increase of the fire buff. This is basically the same thing it's just harder for the player to do.
it's quite hysterical that ppl are arguing over killing a pack of mobs in 10 seconds, or 12 seconds, with 2 flares, or 4 flares, using ethers or pot of int...
You are probably unaware what exploit is discussed. Ofc it is not about using convert or pots.It can only be assumed that it is an exploit because of the fact that they already changed the way black mage gets mp back after a fire cast with the ice buff up. It used to allow for the tick of mana to happen up to a second after you casted a fire spell and even allow for the next fire spell to have the casting speed increase as well as the damage increase of the fire buff. This is basically the same thing it's just harder for the player to do.
Look closely to rotation (Transpose - Flare - Fire II - Flare - Transpose)
I've highlighted the problem part for you.
After Transpose wait for mana tick, then 2 seconds more and start casting Flare. You will still get a mana tick right after Flare allowing you to cast Fire II and another Flare already being under effect of Fire3.
However this minor bug can't really be used mostly anywhere cause for it mobs should live longer than your full initial AOE rotation and this can only happen in dungeons with undergeared players.
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