1.) I never mentioned anything about sacrificing spell speed and I never mentioned anything about favoring crit. From my point of view 490 feels like the butter zone for spell speed how stats changed from ilvl 90 to ilvl 110 is something I wont bother with.
2.) Never did I say they were the best DPS job. I'm saying that their design has a balance and a flaw. Yet people are focusing too much on the flaw. Every other DPS job has a flaw not just BLM.
Yeah it's all situational.
As for Brayflox though when 2.2 hit and people were speedrunnig it for myth. There was 2 setups that shined the most when done right.
WAR, BLM, BRD, SCH (BRD popped FoE + BV for the Black Mages AoE)
WAR, BLM, BLM, SCH (1 blm mage does 3 fire 2 and 2 flares, the other blm does 2 fire 2's and 3 flares)
Warrior's Overpower spam was a great help.
Black Mages AoE is consistent and reliable
Bard's FoE+BV to support Black Mages and their own AoE spam was helpful
Scholar for the speed buffs
Yet Scholar and Warrior could alternate.
Once I got my left side all weathered it doesn't matter who comes as the 2nd dps as long as they place their part with AoE and the tank can survive long enough for me to triple flare and quad if need be. I've had no issues with groups suggesting to try and speed run in DF when a Monk and Dragoon appear in the party.
1.) Consistent because our rotation doesn't change. If you didn't understand that say so instead of putting words in my mouth.
2.) 2 procs because 1 is thundercloud the other is firestarter.
3.) My fault for not being more specific. In a party (in which we get an Int buff) with food 3 Flares gives enough chances for Raging Strikes so one to three Flares, depending on luck, to potentially crit for 2500-3200 each as long as the BLM's ilvls is between 90-96(counting Zenith-Animus weapon) which does not count FoE.
4.) Never did I say that burst design guarantees a constant up time on procs
Don't know why you are being overly dramatic with all of your points instead of being rational. Guess I was expecting too much of a civilized discussion.
Totally.
DRG and BLM are on the same page both are burst dps roles yet DRG has a guaranteed crit every minute. While BLM's have the initial 4 Fire I's gets boosted through AF3 then after that it's every 5 Fire I's.
MNK, SMN, and BRD are more constant.
They all bring their own utility, damage, and flaws to a party.
As a BLM utility wise I got eye for an eye, virus, and slow/heavy from lethargy. Yet if there's an arcanist job in the mist then my Virus is kind of moot and lethargy only helps in very few situations.