I'm sure they wanted us to utilize the double/triple flair rotations during development. What snuck through was the double flair casting in UI. What I could picture them doing is adjusting Flare to where we can only cast it while in AFIII.
I'm sure they wanted us to utilize the double/triple flair rotations during development. What snuck through was the double flair casting in UI. What I could picture them doing is adjusting Flare to where we can only cast it while in AFIII.
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