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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NyneAlexander View Post
    I don't think that 6 minutes is a realistic time frame for a couple reasons:

    1.) the majority of endgame fights where dps will make or break it are almost twice as long, if not longer and
    2.) the longer the fight, the larger the gap between top and bottom dps.
    I say 6 minutes for a couple simple reasons.

    1. Its a nice number for 2 and 3 minute CD's, so the next decent timeframe would be 9, and the next ideal timeframe would be 12 minutes.
    2. Its true that most of the important fights now take closer to 10-14 minutes... But then the issue becomes constructing a situation to sustain MNK, DRG, and BRD for the entire 12 minute parse WITHOUT breaks, which these long fights tend to have.
    3. And then the other fun part, finding enough "equally" geared and skilled... highly skilled... people for this test, AND getting them to go at it for 12 minutes, without messing up or going braindead. =)

    That said, this kind of test is really for 2 types of people. Theorycrafters, and the Combat QA/Dev team. We're the former, so if you can find the people to do it, all on the same server, same group, same data collection methods and cross-checking the data... By all means go to town.

    But really, this "should" be SE's job, not ours.

    PS.
    I am having flashbacks to RIFT, where I was a Warrior main, and the entire theorycrafter community did spec and rotation checking for the warrior dev... Then he'd buff or nerf... mostly nerf... each spec and subclass until there weren't any outliers. Not "balance", there were a lot of specs that simply sucked. But of the small handful of builds that worked, they were all "fairly" balanced, mostly thanks to us, the players.
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    Last edited by Kenji1134; 05-20-2014 at 04:20 AM.

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