Results 1 to 10 of 132

Hybrid View

  1. #1
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    The double flare rotation by which I mean

    ~ Transpose -> Flare -> Flare -> Transpose -> Flare -> Flare -> Repeat forever.

    Is the highest AOE damage in the game. It requires good timing but by no means precise and is incredibly easy to maintain!

    Here's a video example of the wonderful Junpei Gunso demonstrating it
    https://www.youtube.com/watch?v=9fiOG5axoVo

    Pay attention to his MP and the timing of the casts and you'll see its actually very easy.

    This Rotation, even with the casting delays when waiting to line up timing is significantly higher than casting fire 2 ever and of course even considering a rotation where a single target cast of fire 3 is used would be laughable, as even a flare without astral is still hitting multiple mobs (fire 3 600 damage vs 1 target = 600 damage, flare 400 damge vs 3 targets is 1200 damage example).

    Any time you have 3 or mobs alive, you gotta do this
    (1)

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zozor View Post
    snip
    In Brayflox HM I'd rather stick to Fire 3, Fire 2x3, triple flare than use that rotation.
    (6)

  3. #3
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gormogon View Post
    In Brayflox HM I'd rather stick to Fire 3, Fire 2x3, triple flare than use that rotation.
    The rotation in full I would add is as follows

    Fire 3 for initial Astral 3 and allowing Tank to gain initial threat with flash
    Raging + quelling
    Flare
    Convert
    Flare
    MP Potion
    Flare
    Transpose
    Flare Flare
    Transpose
    Flare Flare

    Pulls wont last very long. By not using this rotation you are conceding to do less damage at no gain aside from possible reliability if you are not very well practised at the timing. But that is down to the individual not putting in time or effort to be optimal.
    (0)

  4. #4
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zozor View Post
    snip

    ......if your mobs are not dead by the fourth flare, your output is, well..less than optimal as you said.

    My rotation in Brayflox is Fire3>Fire2xwhatever it is until it's too low to use another>Raging>Flare>Convert>Flare>Mp>Flare. Using Flare with all that MP after Fire3 still available is silly. On average, if I'm with another BLM, the first large group (all mobs pulled up to the bridge) at the end of that rotation everything is dead. Outside of that, mnk/drg in the party, yeah there's a moment where another couple fire 2s on AF3 is needed to take down the stragglers, because occasionally things move out of Flare's pathetically small aoe range.
    (0)

  5. #5
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zozor View Post
    snip
    It's Transpose Flare Flare wait Transpose Flare Flare. Yet if you're doing Transpose Flare Transpose then you're doing way less damage since you aren't doing a Astral Fire 3 Flare which gimps your overall damage. Also please use Quelling before Raging.

    I prefer to use

    Fire 3
    Quelling + Raging
    Fire 2
    Fire 2
    Fire 2 (3rd one isn't needed if you have another player that can do their AoE rotation reliably)
    Flare
    Convert
    Flare
    MP pot
    Swiftcast
    Flare

    The first full pull in Brayflox is dead and it does way more than your suggested rotation.

    Quote Originally Posted by Urielparadox View Post
    I have major issues with this and mixed feelings.
    Yeah I personally wouldn't recommend it because it's not only an exploit but it's also a gamble that's less efficient to use that the legit ways Black Mages have to Flare already. So trying to shove this exploit method of Flare into people's rotations especially the casual crowd it will only serve to make things worse.

    Also for Black Mages in this thread.

    Super Double Flare does the most damage in your rotation and has the least amount of down time as well. (Bard + Int pot Required)
    Triple Flare is your next alternative yet it takes longer overall to do. (an additional 4 seconds)
    Mini/Baby Ancient Flare spam is way more reliable than the gamble that is Transpose Double flare (Bard + Scholar Required)
    Poor Mans Flare is your last thing you do if you don't have any cooldowns up and you need to AoE.
    Quad Flare only if the enemy is low.
    Quint Flare with a bard help is nice too.

    All these are decent alternatives.

    Yet doing the transpose double flare method is an exploit on mana regen mechanics and above all the initial Flare is under the Umbral Ice 1 which is gimped AoE damage. So that initial Flare is basically a Fire 2 that grants Astral Fire 3 damage wise and then your next flare is legit Flare damage.

    People that suggest the transpose double flare exploit method should not misguide BLM the way they do in making them believe that they are doing more damage because they are not.
    (2)
    Last edited by Gormogon; 05-20-2014 at 02:51 AM.

  6. #6
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gormogon View Post
    Yeah I personally wouldn't recommend it because it's not only an exploit
    It's not an exploit to cast a spell the moment the regen tick occurs. It's part of the mechanics of the system used in a novel way, but not an exploit.
    (0)

  7. #7
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    I dunno how anyone fits that many flares into a pack of mobs. I barely have time to do 3 flares in Brayflox and when I do get that last one off most of the mobs are already dead. For such a short fight, it seems rather extravagant to use potions when you can just pop Raging Strikes and cast a couple Fire IIs, double Flare, and be done with it.

    I feel quite frustrated with BLM to be honest and I'm excited to see how they buff them. I can only do around 300-310 dps in 3 mins on a target dummy with BLM (which also depends on procs) while I can easily get 360 with DRG. I feel like I have a lot more control over my dps output on DRG than I do on BLM because DRG feels like it's based a lot more on player skill whereas with BLM anyone can Fire III > Fire > etc > Bliz III > Thunder. It's just a matter of managing dps while moving after that, but obviously that's not an issue with a target dummy. Having dps output rely so heavily on rng (procs) feels too much out of my control. Do not like. :c
    (1)

  8. #8
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If they didn't, they wouldn't have given Flare as low of a minimum cost as it has.
    (0)

  9. #9
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    On topic of the tank,
    1) if you have a lbm who specializes(or smn) in aoe damage why are you stopping multi target hate generation after 2 flashes, instead of generating plenty of hate before starting a combo? You should never be pulling less then 5 mobs(unless their aren't 5) or your wasting a blm damage. and your combo does not compensate in terms of dot, nearly enough as it would to ask a blm to slow down.

    2) why is it strange for you to just now see blm using flairs? they should have always been using it, don't get mad at dps. Why aren't you using flight or fight + circle of scorn instead of the single target combo; since you have 5+ mobs on you anyway? it's just simple logic error on your end.

    3)make sure the black mage is using QS if not then go ahead and correct the mage. However you are not without error on your end.

    Quote Originally Posted by Zozor View Post
    snip
    I have major issues with this and mixed feelings. This is not what the devs intended and we already got hurt pretty annoyingly once because of players ABUSING the way umbral ice and tics work. Yes they said in their live letter ages ago addressing the issue that it was exploiting the system(but not a punishable offence) If this becomes as wide spread as the old double flair abuse(or even just like this thread helping bring attention to it) I expect another huge nerf/hit to black mage that will undo a lot of the incoming updates, or I expect the updates to remove this possibility by putting flair on a recast timer. Which would mean no more legitimate double flair. If se decides to change their mind and not count this as abuse then they will have to improve fire II and nerf flairs damage(at least base). which I don't want either. However SE has to work fixing this into their schedule with fixing blm which means just longer postponement on us getting made more useful.
    (1)
    Last edited by Urielparadox; 05-20-2014 at 01:40 AM.

Tags for this Thread