Quote Originally Posted by Pacifyer View Post
Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
I don't see how the convert/potion flare rotation could possibly not be intended. It is a pretty basic design. The transpose flare allows for three flares and a fire 2 during the span of raging strikes and it does a hell of a lot more damage than the traditional rotation.