I can crit that high and I don't even need FoE.
I can be overly dramatic and sarcastic too.
I sure am talking bs because I guess I never run myth/soldiery farms and when I do I don't bother having my eyes on the screen and mobs just magically drop before me. God forbid numbers popping up on my screen showing how much damage my abilities do.
Honestly don't bother replying back since you are now on my ignore list.Still Waiting.
just looked up on your overall posts..
Just what I expected from you. Accuse others of you own shortcomings in order to try and deflect the fact of how irrational a person you are. I almost feel sorry for you.stuff like this is replied to you over and over, looks like it doesn't make sense to try argueing with youCareful, you're gonna have the whole forums on the ignore list at that rate.
Last edited by HitoYuudai; 05-21-2014 at 09:41 PM.

they designed the system, so ya i think they intended it lol seriously tho, as a fresh 50 blm, it doesnt take you long to figure out that the best use for convert is multiple flares, so ya i think they intended it.


Just wondering what people think about the outbreak of black mages across eorzea using flare multiple times in quick succession.
I wonder if the developers had this kind of rotation in mind; it does such huge damage compared to other dps roles that it has pushed the popularity of BLM far above everything else, at least on my data center I expect to see at least one BLM in all high level dungeons 95% of the time.
Beyond the multi-target damage being greatly overpowered compared to all other dps roles, it also draws such huge enmity which rivals tanks, at least paladin anyway. I was just in a Halatali run on my paladin where I used flash twice on a mob, followed by a basic combo, followed by flash twice more. Immediately after the 4th flash, the enemies ran to the black mage.
I didn't think it was even possible that they could do more enmity than me while flashing; I was already forced to spam flash more than normal and it still was not enough. Yes I was in shield oath and with i96 gear level. Keeping enmity was never a problem before the mass outbreak of i95+ blm spamming flare we have now. It's changed the game.
Sounds like a bad tank complaining about being a bad tank and blaming it on another class. I run bayflox with two blms and never manage to lose hate. You were prob noobing it up without shield oath.
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Until I get Quelling Strikes (I'm working on it currently ^^; ), there is a reason I prefer to go with a WAR tank as BLM and a PLD tank as SCH. ^^;;; For now, I stand closer to the tank than I ordinarily would so he can pull mobs off me when needed. Gear makes a difference, of course (I often run with a PLD who is about 15 ilvls below me). I would suggest making good use of BLM downtime to regain enmity. No matter what, if I'm heavy handed with the aoe, I know mobs are gonna come gnaw on my kneecaps. I deserve it for not watching my own enmity.![]()
Yeah, let's remove the one thing blm is good at.
To OP. Multiflare is intended by devs. Actually Flare is BLM's visit card and really the only one useful spell from the job. Also have in mind that Doubleflare can only be executed once per 3 minutes (Convert cd) and Tripleflare once per 5 minuted (pot cd). This does not make any impact on gameplay aside from Brayflox farm.
I do agree that BLM has its place in the game. But there should be a place for it in endgame (read raids).
Currently there are several problems that make BLM bad for raids:
1. It suffers too much from movement/avoiding mechanics. Interrupting casts midcast without decent filler (scathe is sooo bad)
2. It has totally low single target DPS even if standing still
3. There are very few situations where BLM can show his AOE potential.
- Levi - none (maybe 1 swiftcasted flare on 2 adds if tanks stack them)
- T6 - 1 swiftcasted flare for central bulb (once or twice in a fight)
- T7 - none, all mobs are spread out to avoid melee being cleaved
- T8 - Flaring Dreads 2 times
- T9 - none, all mobs are always spread out
- Fore most of these situations SMN is much better to Bane/Enkindle
4. It totally relies on RNG on Firestarter and Thundercloud procs and those procs almost can't serve a purpose to plan on movement.
5. Firestarter and Thundercloud procs overwrite themselves if they are not being used immediately.
What I am proposing to do to counter most of these problems:
- Change both Firestarter and Thundercloud to be a stackable buff like Umbral Ice with 3 stacks.
- Increase probability on Thundercloud procs drastically. 5% is so low that you can't ever expect it to proc in time for anything. Maybe 25-30% could do the trick however it is still so much relying on luck... I expect at least 2 thundercloud procs per fire rotation.
- (optionally) increase probability of Firestarter proc to 50-60%.
- (optionally) increase duration on Firestarter and Thundercloud procs to allow situational usage of them.
As a result we get:
- Increased single target DPS. Imagine us having Thundercloud for Ice phase. There won't be a situation when say add spawns requiring immediate DPS but we are oom and can provide only our downtime fillers for it...
- Being able to plan on movement having stacked a couple of fire/thunder procs
- We are not overpowering BLM as he still can't stack all these until he stands and hardcasts Fire/Thunder
Last edited by Pacifyer; 05-22-2014 at 05:05 PM.


I don't think you know what the multi-flare rotation is cause it's not what you said.To OP. Multiflare is intended by devs. Actually Flare is BLM's visit card and really the only one useful spell from the job. Also have in mind that Doubleflare can only be executed once per 3 minutes (Convert cd) and Tripleflare once per 5 minuted (pot cd). This does not make any impact on gameplay aside from Brayflox farm.
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