It's called Quelling Strikes, and not enough people have it/have the common sense to use it/plain don't care.
It's called Quelling Strikes, and not enough people have it/have the common sense to use it/plain don't care.
So is this what happens when blms are waiting for a buff so they're relevant in raids? Fight about flare rotations in SRs? This sounds like a rough life.
Or didn't know about it because they only leveled archer enough to get BLM.
On-topic, I don't know. With a potion, single target boss, double flare and then convert to put your regular rotation back in is just ingenuity of the player. Intended - well, I wouldn't put I past them.
- constant? it's just in our AF phase, UI phase throws us back again, so it's not "constant" at allWhat other job does a constant 1000-1200 damage
- whereas one of 2 following firestarter procs gets wastedthen gets 2 procs
- None can, even BLM can't do it. Considering you're meaning a "SC flare-convert-flare-manapot-flare combo"What other job can pull off a single target AoE ability 3 times within 10 seconds that can hit its target and everything around it for 2500-3000 each time with just 1 buff?
it doesn't deal the so called "2500-3000 per hit".
the 2500-3000 dmg are happening due to a flare, sure, but only if it's a crit (and as we all know we don't have a 100% crit chance).
Furthermore with another flare after convert you will waste your whole mana , which would be enough for another fire I followed by a flare.
-no crits, no procs, no burst, welcome to RNGThat's the whole point of a burst design.
our numbers are big, sure, but that doesn't mean anything.
in comparison to the other dds blm is just too weak in single target dmg with big flaws (looking at the wasted firestarter procs). even on a puppet fight mnk, drg, smn outdamages the blm easily (bard might be on parse with blm). consider that puppet fights are stationary fights and turreting should be our strenght (where we cannot shine either), so when it's a movement heavy fight, we can hole up in a corner and wave from the back.
don't get me wrong, I do agree that melee dds should do more dps than ranged dds if they can maintain a good uptime and I don't want the blm dps to go over the top, but I don't get it why blm should do less than a summoner on a stationary fight or close to equal dmg as a bard.
the buffs are needed for sure and hopefully they will do something about the wasted firestarter procs!...
Last edited by HitoYuudai; 05-21-2014 at 03:10 PM.
We live together, we cuddle together!-Lalafell for life!
I was beating up the level 50 dummies in Whitebrim the last couple days trying to decide which DPS class I wanted to bring to Turn 8. I main a WAR so this whole DPS hierarchy thing is foreign to me. I tested out BRD, DRG, and BLM. All 3 classes were pretty similarly geared out, i90 mostly from farmed Allagan drops and Levi EX weapons. All 3 classes were geared with a focus on ACC, which probably means some other secondary stat wasn't being optimized but you need a lot of ACC to not miss The Avatar. Anyways, I had various other people with me during these tests, people who main DRG, BRD, and BLM and they verified my numbers. Each test run went for about 5 minutes of continuously bashing the dummy senseless.-no crits, no procs, no burst, welcome to RNG
our numbers are big, sure, but that doesn't mean anything.
in comparison to the other dds blm is just too weak in single target dmg with big flaws (looking at the wasted firestarter procs). even on a puppet fight mnk, drg, smn outdamages the blm easily (bard might be on parse with blm). consider that puppet fights are stationary fights and turreting should be our strenght (where we cannot shine either), so when it's a movement heavy fight, we can hole up in a corner and wave from the back.
don't get me wrong, I do agree that melee dds should do more dps than ranged dds if they can maintain a good uptime and I don't want the blm dps to go over the top, but I don't get it why blm should do less than a summoner on a stationary fight or close to equal dmg as a bard.
It didn't take me that much testing, with me beating the dummy up and my DPS friends beating it up, to determine that assuming I could grok the rotation DRG would output the most DPS. This should surprise no one. If I couldn't run a good DRG, then I should bring my BRD. What surprised everyone there was that there was no situation where I could justify bringing my BLM, it was losing by a wide margin to my DRG in damage output and at best it was close to even with my BRD, but when I wasn't getting crits and procs it was even falling behind the BRD in damage output. And the BLM brought no group utility like the BRD did, and it wasn't anywhere near the hypothetical peak uptime damage output of the DRG.
I enjoy playing my BLM in Bray SRs though. It feels good to melt a whole pack of trash with a few Flares.
Last edited by Illya; 05-21-2014 at 06:13 PM.
Once the blms are geared 2 is redundant, they compete with each other for aoe damage when a single geared blm and a bard can wipe out any pack in a single rotation. Any more than sufficient aoe to kill everything before the blm has to go umbral is wasted dps, and foes plus holy from the whm can be enough while the bard and blm with correct cd and song usage will deliver far better single target rather than 2 blm.
8:40 soldiery runs last night with this setup.
Nicely done. Now do it without your WHM's holy spam + Foe for the aoe kills. Not being condescending, truly curious to how the time will scale.Once the blms are geared 2 is redundant, they compete with each other for aoe damage when a single geared blm and a bard can wipe out any pack in a single rotation. Any more than sufficient aoe to kill everything before the blm has to go umbral is wasted dps, and foes plus holy from the whm can be enough while the bard and blm with correct cd and song usage will deliver far better single target rather than 2 blm.
8:40 soldiery runs last night with this setup.
Not too much of a difference, still under 10mins (9mins plus). I was running with him as a BRD last week, but our healer was a SCH.
^they absolutely did not, I was doing it last night on t7 trash for fun.
Probably poorly, everyone has to pull their weight. The foes is what makes a single rotation possible, and the holy tips them over. If your point is that it's the other jobs that makes aoe fast, you're absolutely right, they have really good synergy, not just with foes but how their cd usage doesn't overlap. While blms burn CDs during trash the bard pops them all on bosses with foes and does amazing burst while buffing the blm.
If you also want to know about scaling I think my whole point is that bard and blm scales better with gear, while double blm with gear is just overkill on trash.
I'm sure they wanted us to utilize the double/triple flair rotations during development. What snuck through was the double flair casting in UI. What I could picture them doing is adjusting Flare to where we can only cast it while in AFIII.
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