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  1. #1
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    This paladin I do 5 min bray speed runs with all the time has a nice philosophy, when in doubt flash. The mobs are alive for only seconds when you have two black mages doing trip flares.. don't really know what the issue is. You have all the tools you need to hold hate, so why not use them?
    (1)

  2. #2
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gugnir View Post
    This paladin I do 5 min bray speed runs with all the time has a nice philosophy, when in doubt flash. The mobs are alive for only seconds when you have two black mages doing trip flares.. don't really know what the issue is. You have all the tools you need to hold hate, so why not use them?
    Are your Bray speedruns really only five minutes long?
    (0)

  3. #3
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by JTribal View Post
    Are your Bray speedruns really only five minutes long?
    If you want to be technical they usually just under 5 minutes =p
    (0)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by JTribal View Post
    Are your Bray speedruns really only five minutes long?
    Quote Originally Posted by Gugnir View Post
    If you want to be technical they usually just under 5 minutes =p
    Are you talking full run or just first two bosses for myths? I could see the first two bosses easily, especially with a brd+melee. Just kill the goblins, get the key, lockout the other 10 mobs for first boss. Then aoe 9 mobs, and take out 2nd. It's at least 2 minutes to run start to end without fighting anything, so I don't see you killing 3 bosses and the trash in under 5.
    (0)

  5. #5
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    The double flare rotation by which I mean

    ~ Transpose -> Flare -> Flare -> Transpose -> Flare -> Flare -> Repeat forever.

    Is the highest AOE damage in the game. It requires good timing but by no means precise and is incredibly easy to maintain!

    Here's a video example of the wonderful Junpei Gunso demonstrating it
    https://www.youtube.com/watch?v=9fiOG5axoVo

    Pay attention to his MP and the timing of the casts and you'll see its actually very easy.

    This Rotation, even with the casting delays when waiting to line up timing is significantly higher than casting fire 2 ever and of course even considering a rotation where a single target cast of fire 3 is used would be laughable, as even a flare without astral is still hitting multiple mobs (fire 3 600 damage vs 1 target = 600 damage, flare 400 damge vs 3 targets is 1200 damage example).

    Any time you have 3 or mobs alive, you gotta do this
    (1)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zozor View Post
    snip
    In Brayflox HM I'd rather stick to Fire 3, Fire 2x3, triple flare than use that rotation.
    (6)

  7. #7
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gormogon View Post
    In Brayflox HM I'd rather stick to Fire 3, Fire 2x3, triple flare than use that rotation.
    The rotation in full I would add is as follows

    Fire 3 for initial Astral 3 and allowing Tank to gain initial threat with flash
    Raging + quelling
    Flare
    Convert
    Flare
    MP Potion
    Flare
    Transpose
    Flare Flare
    Transpose
    Flare Flare

    Pulls wont last very long. By not using this rotation you are conceding to do less damage at no gain aside from possible reliability if you are not very well practised at the timing. But that is down to the individual not putting in time or effort to be optimal.
    (0)

  8. #8
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zozor View Post
    snip

    ......if your mobs are not dead by the fourth flare, your output is, well..less than optimal as you said.

    My rotation in Brayflox is Fire3>Fire2xwhatever it is until it's too low to use another>Raging>Flare>Convert>Flare>Mp>Flare. Using Flare with all that MP after Fire3 still available is silly. On average, if I'm with another BLM, the first large group (all mobs pulled up to the bridge) at the end of that rotation everything is dead. Outside of that, mnk/drg in the party, yeah there's a moment where another couple fire 2s on AF3 is needed to take down the stragglers, because occasionally things move out of Flare's pathetically small aoe range.
    (0)

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zozor View Post
    snip
    It's Transpose Flare Flare wait Transpose Flare Flare. Yet if you're doing Transpose Flare Transpose then you're doing way less damage since you aren't doing a Astral Fire 3 Flare which gimps your overall damage. Also please use Quelling before Raging.

    I prefer to use

    Fire 3
    Quelling + Raging
    Fire 2
    Fire 2
    Fire 2 (3rd one isn't needed if you have another player that can do their AoE rotation reliably)
    Flare
    Convert
    Flare
    MP pot
    Swiftcast
    Flare

    The first full pull in Brayflox is dead and it does way more than your suggested rotation.

    Quote Originally Posted by Urielparadox View Post
    I have major issues with this and mixed feelings.
    Yeah I personally wouldn't recommend it because it's not only an exploit but it's also a gamble that's less efficient to use that the legit ways Black Mages have to Flare already. So trying to shove this exploit method of Flare into people's rotations especially the casual crowd it will only serve to make things worse.

    Also for Black Mages in this thread.

    Super Double Flare does the most damage in your rotation and has the least amount of down time as well. (Bard + Int pot Required)
    Triple Flare is your next alternative yet it takes longer overall to do. (an additional 4 seconds)
    Mini/Baby Ancient Flare spam is way more reliable than the gamble that is Transpose Double flare (Bard + Scholar Required)
    Poor Mans Flare is your last thing you do if you don't have any cooldowns up and you need to AoE.
    Quad Flare only if the enemy is low.
    Quint Flare with a bard help is nice too.

    All these are decent alternatives.

    Yet doing the transpose double flare method is an exploit on mana regen mechanics and above all the initial Flare is under the Umbral Ice 1 which is gimped AoE damage. So that initial Flare is basically a Fire 2 that grants Astral Fire 3 damage wise and then your next flare is legit Flare damage.

    People that suggest the transpose double flare exploit method should not misguide BLM the way they do in making them believe that they are doing more damage because they are not.
    (2)
    Last edited by Gormogon; 05-20-2014 at 02:51 AM.

  10. #10
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gormogon View Post
    Yeah I personally wouldn't recommend it because it's not only an exploit
    It's not an exploit to cast a spell the moment the regen tick occurs. It's part of the mechanics of the system used in a novel way, but not an exploit.
    (0)

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