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  1. #41
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Gormogon View Post
    There's a reason why I said average rotation.

    And please keep that nonsense over there. I mentioned downtime and I explained it. Blizzard 3 > whatever the hell you want to do here > fire 3 is your downtime on DPS. If you can't understand that then please say you don't understand it or aren't willing to instead.
    Easy buddy. This is how stupid forum fights start. No need to be rude. Just cause I didn't agree with your description of "average rotation" or downtime, doesn't mean I don't respect your opinion or am unwilling to discuss it. No need to be so defensive.

    The bottom line is "whatever the hell you want to do here" can make or break a blm's dps in a sustained fight. Thats what I was getting at.

    Quote Originally Posted by Kenji1134 View Post
    I say 6 minutes for a couple simple reasons.

    1. Its a nice number for 2 and 3 minute CD's, so the next decent timeframe would be 9, and the next ideal timeframe would be 12 minutes.
    2. Its true that most of the important fights now take closer to 10-14 minutes... But then the issue becomes constructing a situation to sustain MNK, DRG, and BRD for the entire 12 minute parse WITHOUT breaks, which these long fights tend to have.
    3. And then the other fun part, finding enough "equally" geared and skilled... highly skilled... people for this test, AND getting them to go at it for 12 minutes, without messing up or going braindead. =)

    That said, this kind of test is really for 2 types of people. Theorycrafters, and the Combat QA/Dev team. We're the former, so if you can find the people to do it, all on the same server, same group, same data collection methods and cross-checking the data... By all means go to town.

    But really, this "should" be SE's job, not ours.

    PS.
    I am having flashbacks to RIFT, where I was a Warrior main, and the entire theorycrafter community did spec and rotation checking for the warrior dev... Then he'd buff or nerf... mostly nerf... each spec and subclass until there weren't any outliers. Not "balance", there were a lot of specs that simply sucked. But of the small handful of builds that worked, they were all "fairly" balanced, mostly thanks to us, the players.
    Ok I totally see what you mean here. And you're right, that after a 6 min test of this nature, we will probably see blm come out at the bottom. What concerns me is if the majority of the community took this test as gospel, we'd see people saying that the marginal difference in dps between top and bottom is negligible, and that us blms don't have much to worry about. When the reality is because these numbers grow further apart over time, we have plenty to worry about.
    (1)
    Last edited by NyneAlexander; 05-20-2014 at 04:27 AM.

  2. #42
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by JTribal View Post
    Are your Bray speedruns really only five minutes long?
    If you want to be technical they usually just under 5 minutes =p
    (0)

  3. #43
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    If Vivi from FFIX can do it I don't see why it isn't intended.
    (0)

  4. #44
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NyneAlexander View Post
    Just cause I didn't agree with your description of "average rotation" or downtime
    You did neither and brought up something entirely irrelevant.

    Quote Originally Posted by NyneAlexander View Post
    The bottom line is "whatever the hell you want to do here" can make or break a blm's dps in a sustained fight. Thats what I was getting at.
    It doesn't.

    Thunder 1-3 is 30-50 potency
    Scathe is 100 potency
    Thundercloud proc does the most but isn't always available during the transition.

    So weather you Thunder I-III> Scathe, Thundercloud > Scathe x2, or Blizzard 3 > Convert > Fire 3 to try and keep uptime rolling it doesn't mean anything since the damage you do here fares in comparison to those consistent Fire 1's, thus the downtime.
    (0)

  5. #45
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    "Combos" weren't intended in Capcom's Street Fighter(tm)... and they went with it.
    this flare spam thing seems to keep the BLMs busy with figuring out what's viable rotations and what not.

    Quote Originally Posted by Orophin View Post
    It's called Quelling Strikes, and not enough people have it/have the common sense to use it/plain don't care.
    Quelling has a long CD though... think by the time you reach the second set of mobs it'll still be down.
    (0)
    Last edited by Nayto; 05-20-2014 at 04:42 AM.

  6. #46
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's called Quelling Strikes, and not enough people have it/have the common sense to use it/plain don't care.
    (1)

  7. 05-20-2014 04:41 AM
    Reason
    derp

  8. #47
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Gormogon View Post
    You did neither and brought up something entirely irrelevant.

    Thunder 1-3 is 30-50 potency
    Scathe is 100 potency
    Thundercloud proc does the most but isn't always available during the transition.

    So weather you Thunder I-III> Scathe, Thundercloud > Scathe x2, or Blizzard 3 > Convert > Fire 3 to try and keep uptime rolling it doesn't mean anything since the damage you do here fares in comparison to those consistent Fire 1's, thus the downtime.
    You don't think the bigger problem here is you thinking what you do in downtime during a fight is "something entirely irrelevant"?
    (2)

  9. #48
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    So is this what happens when blms are waiting for a buff so they're relevant in raids? Fight about flare rotations in SRs? This sounds like a rough life.
    (2)

  10. #49
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Orophin View Post
    It's called Quelling Strikes, and not enough people have it/have the common sense to use it/plain don't care.
    Or didn't know about it because they only leveled archer enough to get BLM.

    On-topic, I don't know. With a potion, single target boss, double flare and then convert to put your regular rotation back in is just ingenuity of the player. Intended - well, I wouldn't put I past them.
    (0)

  11. #50
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    I dunno how anyone fits that many flares into a pack of mobs. I barely have time to do 3 flares in Brayflox and when I do get that last one off most of the mobs are already dead. For such a short fight, it seems rather extravagant to use potions when you can just pop Raging Strikes and cast a couple Fire IIs, double Flare, and be done with it.

    I feel quite frustrated with BLM to be honest and I'm excited to see how they buff them. I can only do around 300-310 dps in 3 mins on a target dummy with BLM (which also depends on procs) while I can easily get 360 with DRG. I feel like I have a lot more control over my dps output on DRG than I do on BLM because DRG feels like it's based a lot more on player skill whereas with BLM anyone can Fire III > Fire > etc > Bliz III > Thunder. It's just a matter of managing dps while moving after that, but obviously that's not an issue with a target dummy. Having dps output rely so heavily on rng (procs) feels too much out of my control. Do not like. :c
    (1)

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