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  1. #1
    Player
    Mardel's Avatar
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    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    @ Pacifyer

    Your changes won't don't much of anything. Like you said even standing still blm damage for single target is bad. So why would stackable procs help? They will just use a GCD anyways, and there is the biggest issue of them all. When you get a fire proc it is NOT off GCD so in reality it doesn't help as much as it should.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  2. #2
    Player
    Pacifyer's Avatar
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    Sep 2013
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    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mardel View Post
    @ Pacifyer

    Your changes won't don't much of anything. Like you said even standing still blm damage for single target is bad. So why would stackable procs help? They will just use a GCD anyways, and there is the biggest issue of them all. When you get a fire proc it is NOT off GCD so in reality it doesn't help as much as it should.
    It will help. As for Firestarter this will help to:
    - Avoid loss of consequent procs overwriting
    - Plan on using stacks for burst/movement

    As for Thundercloud:
    - Increase Ice phase DPS drastically to equalize it with Fire phase
    - Plan on using stacks for burst/movement
    Have in mind I mentioned drastical proc rate increase.

    Putting any of these procs off gcd may end up being OP in some situations especially in PvP.

    And I should say - do not expect a strong buff to BLM. It is not THAT useless. But some tweaks like I mentioned might negate this gap and make it at least viable for most situations.
    (2)
    Last edited by Pacifyer; 05-22-2014 at 05:16 PM.

  3. #3
    Player
    Mardel's Avatar
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    Sep 2011
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    Gridania
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    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Pacifyer View Post
    It will help. As for Firestarter this will help to:
    - Avoid loss of consequent procs overwriting
    - Plan on using stacks for burst/movement

    As for Thundercloud:
    - Increase Ice phase DPS drastically to equalize it with Fire phase
    - Plan on using stacks for burst/movement

    Putting any of these procs off gcd may end up being OP in some situations especially in PvP.
    If the procs still have timers then won't they just disappear overtime? Unless you what you want is essentially aetherflow for blm. If this happens then soon people wouldn't want a smn change because killing faster/sooner is always better than later.
    If anything they should have changed it so:

    1. thundercloud let you use "Burst" (potent strong lightning attack)
    2. build fire starters to "Flare" (kind of how warrior wrath works) Not the crappy flare we have now but like a big boom, (not draining the mp pool completely).
    3. Freeze should have been an Ice Sheet AoE circle like bard's fire circle. Where each "tick" gave you back some mp and did light damage to the monsters inside.
    4. Made scathe a dot of sorts, maybe a baby "Foe Req." 5% extra magic damage on target
    5. Apocatasis is an AoE buff around you and just helps negate magic damage in general.
    6. Aetherial Manipulation takes you to the target, but decreases the cost of the next spell used in half. (Blm version of Presence of Mind)


    Any of these would be a very nice way to change blm. Alternatively they could change it back to 1.23 where thunder was the big single target damage and all fire spells were AoE
    (0)
    Last edited by Mardel; 05-22-2014 at 05:21 PM.

  4. #4
    Player
    Pacifyer's Avatar
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    Sep 2013
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    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mardel View Post
    If the procs still have timers then won't they just disappear overtime? Unless you what you want is essentially aetherflow for blm. If this happens then soon people wouldn't want a smn change because killing faster/sooner is always better later.
    First read what I wrote
    - (optionally) increase duration on Firestarter and Thundercloud procs to allow situational usage of them.
    Second, having them permanent may end up abusing them for extreme burst in some situations and will be OP. What I intend here is to allow BLM to react on boss mechanics without severe DPS loss like it is now, to increase ST DPS due to Thundercloud proc rate and remove ice phase downtime.
    With these changes I expect dummy dps increase for like 15% and a severe decrease of an impact of boss mechanics. I would not ask for more.

    As to your proposed changes - they are ment to do a complete rework on the class. And I am proposing to make minor changes to it with quite predictabl eresults addressing current problems.
    (1)
    Last edited by Pacifyer; 05-22-2014 at 09:31 PM.

  5. #5
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    God I hate the fact that (in my personal experience) 90% bards and blackmages forget they have quelling strikes. If you insist on going all out in the first 5 seconds of battle, at least have the decency to use quelling. It isn't a sign that you are a good DD if you pull threat from the tank as so many people have gotten into their heads. It also isn't a sign that the tank is bad if you pull threat from them. There are a lot more things a tank needs to watch out for than a DD, specifically when it comes to AOE pulls and they don't need their job made harder. I make a wish every night before bed that people will eventually stop thinking everything is a race and realize that waiting 5 seconds before you pop your cooldowns make life easier for everyone.
    (1)

  6. #6
    Player
    Pacifyer's Avatar
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    Sep 2013
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    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryans View Post
    I don't think you know what the multi-flare rotation is cause it's not what you said.
    Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
    (1)

  7. #7
    Player
    Spot's Avatar
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    Aug 2013
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    89
    Character
    Spot Bot
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pacifyer View Post
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose)
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    (0)

  8. #8
    Player
    Pacifyer's Avatar
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    Sep 2013
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    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Spot View Post
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    You may classify this however you want but it does not work as intended.
    It is intended that after casting Flare you should be dry on mana with Fire3 buff on you which means you may recover from it only by using Transpose, Convert, Pot or bard Ballad. Which is not the case.
    Playing around mana ticks as well as timing autoattacks is a legit practice and I do not argue this.

    So basicly you are exploiting server code flaw to achieve your results. However this exploit has such a minor impact on gameplay and requires major code changes so that SE just ignores it for now.
    (2)

  9. #9
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Pacifyer View Post
    Most of people here talk about conventional, intended multiflare (double or tripple). This is what concerns most of tanks and this combination pulls agro off them.
    And ofcourse I am aware of an exploit with manaticks allowing infinite use of (Transpose - Flare - Fire II - Flare - Transpose) but there are almost no encounters in the game where mobs really survive after initial 3x Fire II + Double(tripple)flare. And if they do and tank still got control over agro - it is not a problem. This exploit is not game breaking at all and has absolutely no impact on end game content (raids or primals).
    I don't see how the convert/potion flare rotation could possibly not be intended. It is a pretty basic design. The transpose flare allows for three flares and a fire 2 during the span of raging strikes and it does a hell of a lot more damage than the traditional rotation.
    (0)

  10. #10
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Spot View Post
    That's not an exploit. People throw that word around almost as much as they do "toxic". OMG! look! that Warrior can swing his axe right after he got done swinging his axe. . exploit!
    It can only be assumed that it is an exploit because of the fact that they already changed the way black mage gets mp back after a fire cast with the ice buff up. It used to allow for the tick of mana to happen up to a second after you casted a fire spell and even allow for the next fire spell to have the casting speed increase as well as the damage increase of the fire buff. This is basically the same thing it's just harder for the player to do.
    (0)

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