

That and classes/jobs won't come with the expansion, but with patches. A new race on the other hand...We aren't going to get six jobs with the expansion... 2-3 at most if that. Regardless, adding more tank classes won't solve anything. All that happens is the tank happy people level more tank classes and everyone else says "meh" and maybe levels it for S&Gs or simply for completion and keep maining their DPS or healer class. Many many people have one or both tank classes leveled and just don't run them because they don't like to tank. You can change how a tank class does its job but at the end of the day it's still tanking. You still have to mark...you still have to pull...you still need to hold hate.
Actually Yoshi said jobs would come with patches. Classes on the other hand are likely expansions.


The way to get more people playing tanks is to redesign them to be more friendly to new players learning to tank. My suggestions:
1. Shield Lob can be 3 targets instead of 1. Maybe this was done to avoid it looking like "other" games equivalent, but making this an AoE threat tool instead of a single target would help Gladiator immensely.
2. Or, keep Shield Lob single target and give cross class Overpower. The idea of a "single target" and a "multi target" tank doesn't work in practice, because the "multi target" tank won't ever have issues with single target tanking (her abilities don't suddenly stop working because there are fewer mobs) but the "single target" tank WILL have issues with AoE (because her abilities never work to begin with).
3. ALL tank classes, now and going forward need their own taunt, and they need it early. Provoke being a level 22 Gladiator ability was a very poor design decision. This means that the only option for snapping a lost mob's attention back on you is chasing it down and trying to overwhelm it with abilities again. I've never played a game that seriously thought a taunt was a luxury ability instead of a staple of the tank role. This should have been one of the first abilities you get before you can go into dungeons.
A few better design decisions will make the job easier to do. When you have a role that already is less popular because of all the other things mentioned (have to lead the dungeon, have to mark, have to know every pull before you do it), taking away the tools to do the job only makes it even less popular.
Just add the lumberjack DPS Job
Requires level 50 Maurader and Level 50 Botanist.
BAM tank shortage fixed.
I agree with SoulJacker. Tanking is a lot of work in this game, much harder than mashing the same 3 buttons throughout a dungeon or boss battle, and when you get a basic pull so late in your tank's progression, it makes new tanks give up early.
There needs to be a noob mode up until level 15 or 20, where pulling and keeping enmity is easier and encourages tanks to "stick with it". When you're running Satasha and your favorite DF archer launches one arrow and pulls an entire mob, or your conjurer heals 2 people and pulls 3 enemies away from you, it's very frustrating. (Side note, I have a Paladin lv 45 that has barely done anything more than DF).
The simple fact that the DPS characters outweigh tanks/healers goes to show that it's just more *work* and less *fun* to play cnj/tnk. Both are extremely crucial to winning, tanks even more than cnj, because of cross-class abilities.
TBH, I don't understand why allow master looting for one premade will get more tanks in circulation, did you mean master looting is advantage to tanks?
IMHO, include roulettes to the 200fights for obtaining the TANK mounts..^^;

honestly if you really want to get more people to play a tank.. make them a lot more dps heavy to where they can be close to a dps.. also you would have to get rid of this stupid "tank pulls" and "multiple mobs on said pull".. go back to one enemy that can keep being fed by a puller.. it puts a lot on a tank to do pretty much everything but heal in a pty... so its kind of scary to new people. and I guarantee you.. if they make a dps/tank out of ninja... you would be waiting a very long time for dps and healers in que's
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