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  1. #11
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lithera View Post
    We aren't going to get six jobs with the expansion... 2-3 at most if that. Regardless, adding more tank classes won't solve anything. All that happens is the tank happy people level more tank classes and everyone else says "meh" and maybe levels it for S&Gs or simply for completion and keep maining their DPS or healer class. Many many people have one or both tank classes leveled and just don't run them because they don't like to tank. You can change how a tank class does its job but at the end of the day it's still tanking. You still have to mark...you still have to pull...you still need to hold hate.
    That and classes/jobs won't come with the expansion, but with patches. A new race on the other hand...
    (0)

  2. #12
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Actually Yoshi said jobs would come with patches. Classes on the other hand are likely expansions.
    (0)

  3. #13
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Lithera View Post
    More like an option to pick a class alternate to the one you're rolling as your "Need" class and forfeit "Need" on your current class.
    I really like this idea.
    (1)

  4. #14
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lithera View Post
    Actually Yoshi said jobs would come with patches. Classes on the other hand are likely expansions.
    Uh, no. http://forum.square-enix.com/ffxiv/t...=1#post1653099
    (0)

  5. #15
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    The way to get more people playing tanks is to redesign them to be more friendly to new players learning to tank. My suggestions:

    1. Shield Lob can be 3 targets instead of 1. Maybe this was done to avoid it looking like "other" games equivalent, but making this an AoE threat tool instead of a single target would help Gladiator immensely.

    2. Or, keep Shield Lob single target and give cross class Overpower. The idea of a "single target" and a "multi target" tank doesn't work in practice, because the "multi target" tank won't ever have issues with single target tanking (her abilities don't suddenly stop working because there are fewer mobs) but the "single target" tank WILL have issues with AoE (because her abilities never work to begin with).

    3. ALL tank classes, now and going forward need their own taunt, and they need it early. Provoke being a level 22 Gladiator ability was a very poor design decision. This means that the only option for snapping a lost mob's attention back on you is chasing it down and trying to overwhelm it with abilities again. I've never played a game that seriously thought a taunt was a luxury ability instead of a staple of the tank role. This should have been one of the first abilities you get before you can go into dungeons.


    A few better design decisions will make the job easier to do. When you have a role that already is less popular because of all the other things mentioned (have to lead the dungeon, have to mark, have to know every pull before you do it), taking away the tools to do the job only makes it even less popular.
    (0)

  6. #16
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Just add the lumberjack DPS Job
    Requires level 50 Maurader and Level 50 Botanist.

    BAM tank shortage fixed.
    (0)

  7. #17
    Player

    Join Date
    Jun 2014
    Posts
    1
    I agree with SoulJacker. Tanking is a lot of work in this game, much harder than mashing the same 3 buttons throughout a dungeon or boss battle, and when you get a basic pull so late in your tank's progression, it makes new tanks give up early.

    There needs to be a noob mode up until level 15 or 20, where pulling and keeping enmity is easier and encourages tanks to "stick with it". When you're running Satasha and your favorite DF archer launches one arrow and pulls an entire mob, or your conjurer heals 2 people and pulls 3 enemies away from you, it's very frustrating. (Side note, I have a Paladin lv 45 that has barely done anything more than DF).

    The simple fact that the DPS characters outweigh tanks/healers goes to show that it's just more *work* and less *fun* to play cnj/tnk. Both are extremely crucial to winning, tanks even more than cnj, because of cross-class abilities.
    (0)

  8. #18
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by jagyro View Post
    So i have a question. SE says they are trying to get more tanks in these dungeons...I think the better fix would be to allow master looting for one in premades..
    TBH, I don't understand why allow master looting for one premade will get more tanks in circulation, did you mean master looting is advantage to tanks?

    IMHO, include roulettes to the 200fights for obtaining the TANK mounts..^^;
    (0)

  9. #19
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50
    honestly if you really want to get more people to play a tank.. make them a lot more dps heavy to where they can be close to a dps.. also you would have to get rid of this stupid "tank pulls" and "multiple mobs on said pull".. go back to one enemy that can keep being fed by a puller.. it puts a lot on a tank to do pretty much everything but heal in a pty... so its kind of scary to new people. and I guarantee you.. if they make a dps/tank out of ninja... you would be waiting a very long time for dps and healers in que's
    (0)

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