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  1. #11
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ispano View Post
    Uh, no. Why should it be made easier, when it's already easy to do as is?



    As much as this would be nice, it's not going to happen due to how the game itself is designed. First of all, your DoTs don't lump with other people's DoTs, only your own. And the reason for this is the tick time is server controlled at a fixed 3 seconds. ie, ever single HoT and DoT on a mob/player will always tick at the exact same time, always. This is also why we won't see Spell/Skill Speed reduce the time between DoT ticks, because it's a hard coded timer.
    Because it's annoying and adds no depth to the game. That, and the only job that this mechanic really affects is black mage. It affects summoner slightly but having casting interrupted on summoner isn't as big of a deal.

    Yes, your dots lump with everyone else's dots. It turns into one giant DoT.
    (0)

  2. #12
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    -I agree completely with "Out of Range" for melee being a big issue. It is impossible to hit anything that is moving even if I am inside its hitbox on my screen.

    -I like the combo system as is. I guess the positional requirements and trying to maintain greased lightning on harder fights makes it interesting enough for me.

    -For DOTs, you can tell which ones are yours because the will be the first set of debuffs in the list, and they will have green timers.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  3. #13
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by reality_check View Post
    Because it's annoying and adds no depth to the game. That, and the only job that this mechanic really affects is black mage. It affects summoner slightly but having casting interrupted on summoner isn't as big of a deal.

    Yes, your dots lump with everyone else's dots. It turns into one giant DoT.
    Not all things have to add "depth" to a game to exist in said game. Not to mention, it makes sense, you just choose not to see it.

    Second, no, it only lumps with your DoTs. You can see separate damage numbers for each person's DoTs, just not the individual DoTs themselves.

    Quote Originally Posted by dejavutwo View Post
    -For DOTs, you can tell which ones are yours because the will be the first set of debuffs in the list, and they will have green timers.
    He means the damage from the DoTs themselves, which as i've said only lumps with the other DoTs from the same player, which is how the system was designed to work.
    (0)

  4. #14
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by KalSki View Post
    3 months Cant pass brayflox and aurum vales because of stupid reflex/latency dependent mechanics.
    (0)

  5. #15
    Player
    Libellule's Avatar
    Join Date
    Nov 2012
    Location
    Grindania
    Posts
    12
    Character
    Libellule Lilium
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by reality_check View Post
    -Casters should pivot to face moving targets as they cast a spell. You can bind a key to turn your character as you cast -- there's no reason that this shouldn't be done automatically.
    dont want that ^^ that something we need to have control on it, a automatic face will be a wipe option in T7 XD

    in healer, the simple "auto-face at start of cast" we disable it

    you can try to make it yourself by macro like (not on T7 ^^)

    "/ft /ac xxxx /wait x.x /ft"

    but i realy see that something hasardous and dangerous :x
    (0)
    Last edited by Libellule; 05-19-2014 at 02:12 PM.

  6. #16
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Libellule View Post
    that something we need to have control on it, a automatic face will be a wipe option in T7 XD

    in healer, the simple "auto-face at start of cast" we disable it

    you can try to make it yourself by macro like (not on T7 ^^)

    "/ft /ac xxxx /wait x.x /ft"

    but i realy see that something hasardous and dangerous :x
    It already exists. It's called locking on.
    (0)

  7. #17
    Player
    Libellule's Avatar
    Join Date
    Nov 2012
    Location
    Grindania
    Posts
    12
    Character
    Libellule Lilium
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by UBERHAXED View Post
    It already exists. It's called locking on.
    mmmm, last time i tested the locking on, that just lock the camera, not where we look while cast

    they have changed that O_o ? *i will go test*

    ------------

    Edit : just test, for me that just lock the camera, nothing else, you can be interupted if the mob move outside Los while casting
    (0)
    Last edited by Libellule; 05-19-2014 at 02:08 PM.

  8. #18
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I will admit that I do miss the combo system back from 1.0. If you did a certain series of moves in sequence, the tp cost was negated. Now, they've altered it so that tp is always used, but certain beneficial effects are gained instead. Meh, I prefer 1.0 still.

    The only nod to that currently is BLM's firestarter proc that only occurs while using fire 1. Thundercloud just happens on its own anytime during the duration of the thunder on the mob, you have no control over it (no real control over firestarter either, but it's more of a manual type of thing, since you have to be casting fire 1 to even proc it at all).

    Pretty sure Thunder 1->Thunder 2 worked that way as well (Thunder 2 in 1.0 was insane. Man I miss that spell.) But anyways, sidetracked, but I'm with OP on that the new combo system is kinda 'meh' compared to the one we had in 1.0. But, change is inevitable I suppose.

    Also - To those who call this an 'action rpg'...yeah, I really dont get where you're coming from. Yes, you do have to dodge mechanics or click on things occasionally. Yes you do have to go through a series of actions to preform combination attacks, but I still don't see it as an action game.

    Action game to me - GW2's dodge feature. You could actually roll forward/backward/side-to-side to avoid taking damage. Or, Blade & Soul (I think..) is a true Action RPG style game, every move you do is required to be triggered, there is no auto attack feature (If I'm mistaken, please correct me, I've watched videos but it's hard to tell with the way people key spam).

    FFXIV(FFXI even) has auto attacks and certain abilities you can use to progress flow of combat. But hardly 'action' rpg.

    I will say that I do personally miss XI's combat flow, as auto attacks were actually fairly useful, until you had built up enough TP to do something worthwhile. But that's not a change that's ever (likely) to occur anyways, so whatever.
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