They wanted to capture both aspects. But all I'm saying is this game needs NMs
They wanted to capture both aspects. But all I'm saying is this game needs NMs
Yeah. don't wanna turn this into a debate lol. In 1.0 we had NM with 5 min timers. They could bring back those and maybe have the special weather spawn or time of day etc.
Please SE this game needs NM ^^
IMO If don't want to share the fight with others, then primals, ultimate weapon etc are NM battles in ARR.
Moreover randomly NM pops in levequest.
You know the principle is no "claiming" a mob, everyone is entitled to participate the NM fight when it pops,
in the other words, there are already many NM , from small one mandora NM (tic-tac-toe?^^) to the big one Odin.
There are no NMs in this game, fates are a pity excuse to even compare to nms, fates are for grinding and are boring.
Yes, but unfortunately I can imagine any NM on the field would be popped as a FATE in accordance with current system design... maybe just not showing on the map like odin.
If you want a system that rewards spending excessive amounts of time camping and waiting, with it potentially wasted. Play other games. If FF14 turns into a game that makes you waste your time with scrappy outdated MMO mechanics... Then that's an unsub and a half. It's like this people that miss 2-3+ hour boss fights in other games. I am sorry, but in this day in age, gaming is becoming more casualized and accessible to more people. LOCKING people out of content because they don't have time makes them feel like their money isn't well spent.
Play an older MMO if you want that kind of "grind/reward". Next thing you know, you will want them to remove all of the daily/weekly limits on everything!
Notorious Monsters is a system that is not accessible to everyone. Hence it is a bad system.
And I may be new to this game (played for a month and a half), but i already have my atma, about to finish my first book, and my only actual complaint i have towards this game is the horrible costs to get your books. 1500 myth is stupid. I also possibly might have complaints about the spawn timers for rare fates, but i havent experienced that yet.
I do think Odin as a fate has been a sore disappointment, due to overcrowding (particularly when I'm on PS3). It's not a challenge (besides fighting lag and trying desperately to get in a party) and it's not a good experience when you can't see Odin half the time, or find your own party members to heal. It's just not worthy of Odin. It's been some time since release and the overcrowding continues in these rare fates as much as ever.
I'm not sure about open world NM's however due to the camping thing, but perhaps one of the following could work nicely?
1. Add channels to the FATEs so they don't get overcrowded. Rendering would less of an issue and the difficulty could be controlled to make the encounter an enjoyable challenge.
2. A hunt board like FFXII so you and your party have to pick up the hunt before you can go and encounter the NM. The hunts could then have a cooldown timer. Also would be good to build up in difficulty from easy hunts to super hard. This is kind of like treasure hunting already, but the variety of bosses on treasure hunts is limited and none are a true challenge for a full party of lvl50's. I also think it would be nice if these had several possible spawn points to encourage a little exploring and give the rue feel of a "hunt" rather than go to quest marker.
It could be made even more interesting to have certain hunts (like Odin) only appear on the board randomly for a limited time as a rare hunt. Once you have initiated a hunt there could be a timer which ends the hunt once expired (i.e. Odin left). To find the NM you could use a tracking skill similar to the DoH which tells you you sense something 300yalms to the east, except the target obviously could move as you hunt it. Even other monsters could throw you off when using the tracking skill.
Finally, upon encountering the NM the timer should certainly re-set to give you fair chance to battle, and instance could even be entered at this point with a stage that looks similar to the zone (think of the smashing screen in old Final Fantasy games - this effect would actually be a great nostalgia). Nice clips could be incorporated too.
EDIT: It could alternatively work like crisis core. So you unlock missions which are instanced (for different party sizes), and upon completion more are unlocked. You would follow certain mission "chains" to unlock the best hidden battles. Some rare missions could only appear on the mission board once certain conditions are met, i.e. beat this fate, talk to this NPC, kill x amount of ladybugs. These objectives would be hidden to encourage players to actually play in the open world more freely and loosely, wondering each day at what new mission could be uncovered. (or they can just cheat and check them all on google :P). Now players are moving from quest marker to quest marker, or fate to fate, or simply choosing a dungeon on duty finder. We need to reward players who like to play move freely around the world, interact with NPCs or objects, and deviate from the quest line. It can feel very restrictive to follow a quest line or fates, but we do so because there's little point or reward in exploring the world and talking to random NPCs.
...maybe i'm getting carried away now ^^;
Last edited by Velo_Vandore; 05-20-2014 at 07:11 PM.
Seriously? NMS isn't content accessible to everyone? And it'd be wasted time? There is nothing wrong with NMS. It's a mini game and it's your choice if you want to hunt them or not. It's your choice if you want to go with your FC to hunt a powerful nm if they had them. I'm not saying making the content as if you have to do it. So stop acting like it'll ruin the content or you won't have time. You got time to do a 45 minute dungeon or shout for hours trying to make a party or even hours crafting? So why can't people that want to hunt NMS use their time to do so. I can consider the whole game a waste of time. I don't have all day to do missions maybe they should Axe that huh?
And Yoshida said the game is meant to be played how you want to casual or hard core.
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