Are you talking about BLM? Cause I'm pretty sure it's even more of a DPS loss to stop your Fire 1 cast to use that Fire 3 proc. Just keep on casting that Fire 1 and use Fire 3 after.
And yes, BLM is the biggest isue. It isn't just Fire 3 proc, it is also thundercloud proc. And that is exactly my point. I'd lose DPS if I had to stop the cast (I don't stop the cast). In addition, with the thundercloud proc, I can't just stop it. Since I usually use thunder on smaller adds to just add a bit of damage on them and increase my proc chances since usually thunder 3 is a waste of time on them. And it is a complete waste of a proc to use thunder on the proc over thunder 3 since it drops my DPS if I use thundercloud to cast thunder instead of thunder 3.
Essentially this is usually what happens. I use start casting and then I go to use thunder just to have it on something, right before the cast finishes, thundercloud procs and then I cast proc bonus'ed thunder with no ability to change to thunder 3.
As for interrupting, funny thing is usually when I do want to interrupt (like I realize my MP is off for the double flare due to an unexpected mage's ballad or casting Medica 2 and then having the debuffed/sac player walk into your casting area), trying to cancel my spell fails, lol. I mean, I've tried to cancel a cast early on before by moving. Spell didn't interrupt. This isn't the most common thing, but it does happen from time to time.
Last edited by ariaandkia; 05-20-2014 at 10:25 PM.
The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen
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