Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49
  1. #1
    Player
    Kurosawa's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    13
    Character
    Vel Bradford
    World
    Hyperion
    Main Class
    Lancer Lv 50

    "It's not Brayflox, so I quit." - The DR Quitters Issue

    I apologize for the broken post thing. I only get 1000 characters each.

    Normally I wouldn't do a post like this, but for the umpteenth time, someone quit a random dungeon because it wasn't the "fastest" one or has actual play mechanics and isn't just run and gun. I am absolutely sick and tired of these lazy, childish players that can't bear the thought of actually playing the freaking game.

    "This dungeon is garbage... bye." Was what this individual said the second they zoned into Lost City of Amdapor on a Duty Roulette. This is where this issue happens , when the DR they roll isn't Brayflox's Longstop (Hard). They want to speedrun the dungeon in under 15 minutes and neither of the other two expert dungeons, especially Amdapor, let them do this, so they quit out and reroll.
    (7)
    1.0 / 2.0 ALPHA & BETA Tester / Day 1 Player

    My XIVPad:http://xivpads.com/?Vel-Bradford-Hyperion

  2. #2
    Player
    Kurosawa's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    13
    Character
    Vel Bradford
    World
    Hyperion
    Main Class
    Lancer Lv 50
    What this means for others in the party is that they've now wasted however long it took for the instance to pop (especially the DPS, as there's a million of us to every tank or healer so we can wait upwards of 15 minutes sometimes) because it can take quite a while for others to pop in via replenishment or to reroll again if others leave in turn. This needs to stop.

    The point of a Duty Roulette is that you are saying to the game "surprise me with a dungeon to do." You are giving the choice of where you raid to the game instead of choosing for yourself. The bonus this choice supplies is for taking on whatever the game throws at you. The extra 25 Soldiery stones offered as a bonus aren't just for SR in Brayflox...
    (5)
    1.0 / 2.0 ALPHA & BETA Tester / Day 1 Player

    My XIVPad:http://xivpads.com/?Vel-Bradford-Hyperion

  3. #3
    Player
    Kurosawa's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    13
    Character
    Vel Bradford
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Going forward, I feel that there should be some kind of measure to punish quitting in a DR specifically, with a warning before readying for duty that this will happen. I think the 30 minute lockout should apply even if you HAVEN'T done anything but zoned in (normally it applies after your first attack on a monster in the dungeon), unless a Vote: Abandon is approved, which requires being in the dungeon for 15 minutes to begin with. This means the sissies that can't handle playing a dungeon longer than 15 minutes will have 30 to think about how foolish they're acting.

    Now, perhaps they'll log off because that rule is stupid. Fine let them. The rest of us who understand the meaning of roulette can continue to play the content as it was intended. Capping Soldiery tomestones isn't meant to be a race. Either choose Brayflox directly and SR to your heart's content (10 times @ 45 Soldiery a pop can be done in a day easily), or do DR and take what you're given. A simple choice, really.
    (3)
    1.0 / 2.0 ALPHA & BETA Tester / Day 1 Player

    My XIVPad:http://xivpads.com/?Vel-Bradford-Hyperion

  4. #4
    Player
    EpicCid's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Omnium Timorum
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    It isn't just those dungeons. I had cutters cry to do for my book last night and a dps left before everyone finished loading in. Also happened in a pharos sirius and haukke hm where i was the replacement and upon arriving, saw the timers were still at 79 minutes. Unfortunately, some people only want to do things quick or with minimal effort and have a "screw this" attitude if they don't like what they get. Only thing we can do at the moment is let it go and hope someone from our fc hears our plea to join up.
    (5)

  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    They should just remove the bonus if you leave the dungeon you've gotten on first try. This would solve the issue (alongside with fixing the leaving-during-cutscene issue).
    (21)

  6. #6
    Player
    spaace's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Spaace Myoshi
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    the time remaining on the dungeon should be your re-queue time...
    and it doesn't keep counting when you log off.

    that would be a good fix..



    Reminds me of yesterday...
    Also... people spamming "queue in progress" and canceling everytime they dont get one..
    I mean, i've done it too.. but not for like 45 min straight D:
    That tank had no life @_@
    (5)
    twitch.tv/spaaceqt
    White Mage <3

  7. #7
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    No, the solution isn't to come up with more ways to stack punishments onto players. Using a roulette feature to lure people into chasing bonuses is a bad design idea to begin with. What we should see instead is a complete removal of the roulette, and integration of dungeons with first time bonuses. Problem solved.

    As for the overall behavior of players dropping out of groups, and this strange desire of asking the dev team to stack punishments there as well, those ideas are short-term band-aids, and will just make matters worse

    Bottom line, the design of the DF is the main source of all these problems. Fix it by removing all these "voting" and penalties, and then on the other end, make it easier for group leaders to bring it replacements. You know, just like how a zillion other MMO's do it...
    (3)

  8. #8
    Player
    Bubba_Drunk's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    31
    Character
    Noitamina Takanaka
    World
    Excalibur
    Main Class
    Astrologian Lv 57
    need MORE incentive to run the dungeons, imo, currently theres no real reason to grind the other dungeons other than tomes. While I strongly agreed with the OP about making which dungeon (each day) gives the tome bonus, I would also like to add that it should be considered a fail for that bonus if someone leaves. Furthermore, the gear drops should be boosted, or actually give some point to going after them (like desynthesizing them for mats). In a gear based game, you gotta have a reason to go after the gear or you just feel like you're performing a tedious (unfun) task. a Heroic mode (or something) would be nice as well, its not that I'm promoting the copying of other MMOs, but all the dungeons (other than coil), are a joke for difficulty.
    (2)

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The point of a Duty Roulette is that you are saying to the game "surprise me with a dungeon to do."
    No, DR's entire purpose is to get people to redo less popular content and content they have already cleared. To Jas710 specifically, removing the bonuses makes the entire system worthless as low level dungeons give me absolutely nothing and everything else is generally not worth the time investment even for someone like me that is very forgiving with wipes and etc.

    In-progress queuing needs to be fixed as apparently DR for some insane reason does not prioritize in-progress parties (tested with my tank while a friend's Cutter's Cry run lost their tank near the end of the dungeon - I would keep getting fresh dungeons with DR whereas queuing directly for Cutter's Cry got me in with them instantly). It also needs to not pop up until enough people are found to complete the party. I know many people have popped into a dungeon by themselves and end up just not using in-progress anymore due to that waste of time.

    Another great thing would be if the DF menu would have a tally of how many in-progress parties need members but I don't know how viable it is.

    It's also up to the devs to ensure that the dungeons are much more equal in difficulty and time commitment. Even when my FC first did brayflox we could tell how incredibly quick it was compared to the other two even without speed running. It has a lot less barriers stopping you whereas the other two have much more spots where you are forced to kill stuff to progress and the enemies in general are weaker than the ones in the other dungeons.
    (2)
    Last edited by Estellios; 05-19-2014 at 08:50 AM.

  10. #10
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    removing the bonuses makes the entire system worthless as low level dungeons give me absolutely nothing and everything else is generally not worth the time investment even for someone like me that is very forgiving with wipes and etc.
    My suggestion was that people would still be receiving their bonuses, just not in a roulette format. And since there is a tendency for people to gravitate towards what's the fastest and easiest path, would that not in turn increase the frequency of high level folks hitting the lower level dungeons where it might be more needed for incoming players?
    (0)

Page 1 of 5 1 2 3 ... LastLast