


you're confusing with basic needs "system" and fun factor "In-Game information" :|It's fun figuring some of that stuff out. Like when the mid-level NMs were released I remember people from various linkshells reporting their findings that night. That was cool.
I find it interesting that you're getting so much negative feedback on this though. When these days many people are on lodestone & the various forums seeking more info before it happens. A lot of time is spent on that. Basically spoiling most of the sense of surprise for later. Why not take it further?
But apparently you've found the line where people say "Whoah, now that's a little too much spoiling of the surprise!" That's interesting.



Main reason I say why not just do it is because if something ends up fun but drops nothing worthwhile, no one will do it unless they have to. A lot of MMOs suffer from this and even more so if you have the ability to see what everything drops ahead of time.
Example in FFXI; No one will do Einherjar Tier I if they had the option to because it drops nothing but synthesis materials generally -- Same with Tier II, which the off chance of a lower tier abjuration dropping. Everyone would spam Tier III or Odin if they had the option because that's where all of the good drops come from.
So if SE released a dungeon that's like:
Tier I = Most fun you can ever have. (Drops nothing but decorative items)
Tier II = Even more Fun (Drops nothing but decorative items)
Tier III = Horrible, you'll die every second you're in here, but it drops epic gear. (Insert Gear list)
Tier IV = Don't even bother trying without 98 people and 200 backup for the 1% CHANCE at getting even more epic gear (insert Gear list)
Tier V = Hell, but has the best gear at 100% chance of dropping (Insert Gear list)
Guess which tier people will flood to? This is why a bit of mystery is good.
To each their own, but generally playing is all about finding out new things; How I see it anyway.
This thread got shot down faster than JFK
orz too soon? =/

Nah, I'm not confusing them. I get the difference. I'm just remembering previous mmo experiences like I had with XI and realizing I never used to do the kind of information digging I(we) do nowadays. For the longest time I simply played XI & experienced it. Everything was a surprise then. I think that added to the excitement and enjoyment.
I didn't find out about sites like zam, wiki, etc. until later on. I kinda miss that. When I just played the game and didn't keep up with it so much outside the game. I think even keeping up with basic information dulls the fun/surprise factor for me. But it's become a bad habit. = D
It's interesting to see where others draw the line.
Last edited by Leeloo; 07-20-2011 at 07:43 AM. Reason: Grammar/spelling perfectionist



Or you can wait the two to three days for the community to have most of the list compiled, week at the most if there are really stingy drops/drops on secret bosses that take a while to figure out how to spawn or access.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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