Results -9 to 0 of 39

Threaded View

  1. #32
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Personally I felt 1.0's "inertia" movement made the games horrendous lag feel even worse. The general unresponsivness of the controls was compounded by the aesthetic choice of inertia and made it feel like I could never properly control my character.

    I won't say it didn't look nice, but I felt it was one of 1.0's many "Good ideas on paper, bad ideas in practice"

    Quote Originally Posted by Shioban View Post

    With visibly more movement, this is obvious.

    Whenever you have animations recorded between 30-60fps, with a vast amount of detail, it relies heavily on a draw-speed and a decent frame-rate.

    As for 1.23's lag, it varied from machine to machine, I ran the game on a £40 Quad-Core AMD processor, £80 GPU (GTX560) and the rest of the parts were very very cheap, and the game ran between 30-60fps, what shocked me when I played the game was the amount of the people who had the "Drawing Quality" set above 'Standard', alongside the people who had Ambient Occlusion turned on.

    With minor adjustment the "horrendous" lag was actually quite manageable, it never ran perfectly but unless you were running on a particularly old machine the game was adjustable.
    that's the thing though.

    Once I had finally beaten the graphics settings into submission, I got the game running at what I thought was merely tolerable, About 3 months later I decided to run Fraps and finally kill this last vestige of lag I was getting in character movement. it was then that I realized, as my FPS were actually pretty good, that it was a feature, not a bug. By that time the damage was done. I didn't like it because for the longest time I thought it was lag. turns out it was designed that way.
    (3)
    Last edited by Pandastirfry; 05-19-2014 at 09:55 PM.