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  1. #1
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,710
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    (3)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Fawkes View Post
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    (0)

  3. #3
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    This. It's appalling how many flat textures are in the environments.
    (1)

  4. #4
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    That's probably the only thing that'll be upgraded. I don't know where people get the idea of improved physics from Dx11... and even then they mentioned their only using a small portion of what Dx11 provides.

    And tbh it's too late to add that sort of stuff now w/o it looking funny. The movement in this game is constant, you move the moment you hit ASDW now, if we're to add anticipation/reaction (the 'inertia' in animation) to things now you'll just be more pissed that your sliding around during the 'anticipation' frames and thus immersion is further ruined.

    No we can't suddenly speed up the animations either, otherwise it's just plain unnoticeable. Look at Capcom's fighting games where jumping has like 3 frames of 'anticipation' but it's barely noticeable.
    (3)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    I'm hoping for a prettier UI. The UI is functional but I feel it's a 'PS3 limitation' UI so they could keep the version the same.
    (1)

  6. #6
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Saccharin View Post
    I'm hoping for a prettier UI. The UI is functional but I feel it's a 'PS3 limitation' UI so they could keep the version the same.
    I still prefer the original menu we had at launch, not this oversimplified version.
    (1)