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  1. #1
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60

    Request: DX11 to have the return of character physics and weight to movement?

    I know and have accepted that much of the physics, weight to characters and armor, etc were removed in order to allow a wider variety of hardware to play this game. I do understand it was necessary to widen the potential audience.

    However as we start into consideration of DX11 and possibly new client that would go with it. Would it be possible to bring back these features and a DX11 supported card would be higher performance?

    These of course could be things that can be turned on an off to keep some variety.

    So the requests are
    1. Bring back character physics and weight of movement.
    2. Bring back some of the appearance and texture quality to characters.
    3. Give the female butt back and give the male cat some shape.
    Note: My thought is similar the physics and textures used in 1.0

    I am not looking to have the game completely changed but basically a return of some of the character aspects that were well done?

    Thoughts and feedback from the community on this?
    (21)

  2. #2
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    While I'd like to have a nicer ass and momentum in walking, this isn't really related to DX11. The texture quality is okay, they said that they would use tessellation to make things look better instead of raising texture resolution, I'm fine with that personally.
    (5)

  3. #3
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    1.0 movement physics were removed to allow for the more responsive movements needed to dodge enemy AE attacks, reverting them would just cause more rage (because SE sever <> client implementation isn't enough already) amongst most players running any content with insta-gib mechanics.
    (5)

  4. #4
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    I think we are still kinda far from DX11
    (0)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Skull_Angel View Post
    1.0 movement physics were removed to allow for the more responsive movements needed to dodge enemy AE attacks, reverting them would just cause more rage (because SE sever <> client implementation isn't enough already) amongst most players running any content with insta-gib mechanics.
    ...and the problem 1.0 had is that they went overboard with the graphics quality so the game caused issues with people that didn't have the latest gaming rig. If you want an MMO to be successful you need to open it up to as many players as possible. I didn't play in 1.x and maybe it did look better but the game as it is now looks great and most importantly it uses little system resources even up fairly high; the devs did a great job with the client. The bottoms were reshaped to allow for better gear. Bigger bums cause problems with the gear.
    (2)

  6. #6
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    We are still far from DX11 client. All I read around the web is Devs stated they gonna work on it after the PS4 release which already happened. My personal opinion is that we wont see DX11 with patch 2.3. Seems we have a good chance to get it along with the 1st expansion which gonna be around this Autumn. FFXIV ARR gonna have 1 year anniversary and usually you get such big changes alogn with big patches/expansions. Devs didn't say anything more expect from some hints in various interviews. While the taxtures are fine in enviroment and they don't really need a change in resolution characters models and armours need it. The character's skins are highly pixelated along with the armours even when you don't zoom in. The character is always centered and close the the camera so that needs a graphic revamp. Enviroment is fine. FFXIV will look miles better with DX11 and it deserves that. Especially after the succefull launch on 3 platforms and the milions of subscribers who supported the game.
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Saccharin View Post
    ...and the problem 1.0 had is that they went overboard with the graphics quality so the game caused issues with people that didn't have the latest gaming rig. If you want an MMO to be successful you need to open it up to as many players as possible. I didn't play in 1.x and maybe it did look better but the game as it is now looks great and most importantly it uses little system resources even up fairly high; the devs did a great job with the client. The bottoms were reshaped to allow for better gear. Bigger bums cause problems with the gear.
    1.0 had an engine that allowed for gear deformation so they wouldn't have to resize each set manually. And allowing for different graphic options for higher tier computers shouldn't be detrimental to lower end machines.

    But as much as I would seriously love to have the physics back, there's the issue of animation cancel/merging. That sort of thing really would require all machines be on the same level of capability, and as it is, those features where removed specifically to allow for the new battle system and lower end machines. Not to mention weakened server-client relations that would result in characters seeming to walk over/through walls, which was a real problem in 1.0.

    I do hate the stiff mechanical animations we have now in comparison, but unfortunately it comes at a price that would demand the whole game be reworked yet again, or some really intense engineering at a cost I doubt Square would find comparable to the reward.
    (7)

  8. #8
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Can you show me the comparison of "character physics and weight of movement." I play v 1.0 but I not notice weight different?
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #9
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Alise View Post
    Can you show me the comparison of "character physics and weight of movement." I play v 1.0 but I not notice weight different?
    Same... I played 1.0 and thought the animations were more or less the same, or even in some cases worse(lalafells running animation...). The only thing I can think of was the clunky movement when you tried to turn around and it would force you to run about 5 feet.
    (0)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alise View Post
    Can you show me the comparison of "character physics and weight of movement." I play v 1.0 but I not notice weight different?
    https://www.youtube.com/watch?v=xMycCa5YHck
    Poor quality and small character. But see how she stops or starts? She has momentum. There is a moment of speeding up when she goes. And when she stops, she adjusts her footing . The weight of her arms and body shift to compensate. It helped give the game a very natural atmosphere.

    In ARR, you simply switch in and out of your running animation.
    Quote Originally Posted by Almalexia View Post
    Not pictured:

    - running in one direction, then scrambling to about-face and run in the opposite direction
    - the character's gentle tilt to the left or right while turning
    I loved that gentle tilt. Loved it like a brother.
    And now...oh gods, I never even got to say goodbye! Yoshi why?!
    (9)
    Last edited by Gramul; 05-19-2014 at 03:17 AM.

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