Yo guys. Been playing this game as much as I can and I've noticed a few things that I think should be changed in FF14. Hopefully in future patches or expansions, anything really.
1. Mage Gear needs to change drastically. Myth/soldier/AF gear is alright, and there are variants of dungeon gear that are acceptable, but as a low level player even running dungeons and getting dungeon loot the mage sets are absolutely retarded. There were so many pictures i wanted to take but I didn't want people seeing me run around in a dunce hat with tiny glasses and a huge lame fluffy coat for BiS for that level. Coincidentally, I couldn't find any pictures of this crappy armor on google...hmm wonder why. But running around in gear like this makes me more embarrassed to play the game than anything. Horrible, horrible idea.
2. 2h weapons/multi slot gear should be changed. Robes that dont allow you to equip headpieces can most of the time look cool, but in terms of actual gear for PvE its such a bad idea. They usually have extra stats to compensate for no helmet, but then you just level up a couple times and you can find gear thats way better than it. Also with 2 handed mage weapons, you only use ONE hand and the actual stats aren't any better than 1h weapons. If it weren't for the fact that devs made every end game weapon "2h" these 2h weapons would have no actual advantage over 1h weapons and it's actually quite the opposite. 1h has a much higher advantage. I feel that if mages are going to only wield weapons with one hand, we shouldn't be holding shields but rather other magical items to boost damage or some other stat.
3. Mage casting neeeeeeds to be fixed. As a BLM there are so many frustrations with casting. First off lets talk about spells getting cancelled. Why? Why is this a thing? Archers can attack mobs from behind them and on the move but I cant even hit a moving target? And I'm not talking about full board running across the screen I mean, just slight changes in their position on the map. Also, since I play with a controller if my thumb stick gets tapped even in the SLIGHTEST, it'll cancel the spell entirely.
Casting is how mages do damage, but as a blm so many things cancel your spells it's ridiculous. Lets go over exactly how many ways a spell can be cancelled.
A. Character movement. Even if you tap the stick/button on accident while your fingers and hands are flying all over the place your spell gets cancelled effectively damaging your dps.
B. If a monster moves too far to the right or left. Archers can shoot their bow forward and hit monsters from behind, but mages don't have enough common sense to just slightly turn a little bit when a monster is 1 degree outside their casting cone. This has got to be the most annoying one ever. People like to kite in circles or even when I'm just trying to help someone dying. WHY oh WHY does this have to be done so crappy? Not only that but your field of view to the right has a larger field of view than your left. I've been able to cast spells when monsters are around 90 degrees from the center of my character, but my left side they get to about 45 degrees and its interrupted.
C. If you get hit with an attack. Seriously. WHY? My damage is insane and if I get hit with a map event or pull aggro because the tank is crappy I can no longer do any damage. I cant even protect myself from their damage because I cant heal because FOR SOME REASON someone thought it was a good idea for a junk mob to be able to cancel your attacks.
D. Glitch. Sometimes i'll be casting and it wont do anything and i'll have to cast again. ironically this only happens when i really need it to not glitch.
E. Probably the most infuriating. When an enemy dies. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY? I understand when I'm locked on to a single target and it doesn't auto target another, but in this case WHY does it still cast the spell and use my proc or mana? It actually acts like I cast the spell but the guy died while I was casting so I just for free get to waste my time and resources. But that's not the infuriating part. No no. I'll be casting a spell, its almost done and it'll auto target to another target which usually is the target I would like to hit. Ok cool...so what's the problem? When it auto selects another target it'll still cancel the friggen spell. WUUUUUUUUUUUUUUUUUUUUUUUUUUUT? Please fix this. Please dear god fix this.
4. PvP just sucks. I havent even been able to get into a pvp match yet but queing for pvp is awful. Then I have to regear and learn new abilities when pvp is scarce and so limited. I'e heard of pvp upgrades coming in so hopefully thats true and good.
5. Raiding completely sucks as well. Don't get me wrong, some of the fights can be good. I like CT a whole lot but the coil just makes no sense to me. Bosses are overly complicated and EVERYONE needs to know their role. That sucks for me on a brand spanking new server and I cant just DF a good crew because everoyne who is good will have a full party. But what i just mentioned isn't the problem I have with coil. No no, its the sudden need to pay attention to accuracy. Why? Not only has accuracy never been a problem before endgame but people are spending time and working on getting i100 gear that's completely useless. Lets be honest though, even IF you had full i100 gear on these raid bosses would STILL be hard. So why is it necessary to not only make overly complicated boss that requires all 8 players (9 if you count pets) to know exactly what to do when to do it or else you all die AND restrict gear so much?
6. Fix the forum so we can post longer messages than 3 or 4 characters.
7. Allow us to talk while on a mount, and que for dungeon as a certain class and auto swap us back when we change classes or auto dismiss the mount when que pops.
8. Increase content other than hard boss fights. This game is seriously lacking things to do once you hit endgame. I know I don't have to do endgame, but there aren't many things I can do with my favorite class at a certain point. I can run a bunch of low level dungeons, fates or guildleves but it's redundant because there is no real reward. I feel that if we could imply trade dungeon loot most of this would be fixed.
9. Fix enemy aggro on maps. I'm level 50 with ilvl 94 but these level 40-46 monsters can still aggro me? I keep getting missions where I need to go into these high aggro places and it's absolutely infuriating. Also, when they cast slow on you for NO REASON. Whats even worse is they for some reason thought it was a good idea to map the menu and map button on the same button so when i get hit and it auto locks on to the jerkoff chasing me and i want to look at my map, i'll bring up an utterly useless menu and select attack when I should be looking at my map.
10. Cast bars that are 99% done and still get interrupted even when it's actually complete and your character is making the animation. I'm pretty sure when I use a key or some other specific item i don't need to stand still and throw it in the air and watch it rain like confetti. I'm sure I can run and still turn this piece of metal into confetti.