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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by bonedeaf View Post
    It was quite possibly the worst game I have ever played. The insane idea that anyone wants the bumbling feeling of inertia slip and slide play style back hurts my head.
    As opposed to the totally non-jarring feeling of seeing your character go from a full sprint to dead still instantly and visa versa. Or watching your chatter do the electric slide over rocks while his upper body does the Chaos Thrust.
    (2)

  2. #2
    Player
    bonedeaf's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Khanska Kha
    World
    Malboro
    Main Class
    Lancer Lv 56
    True Strike! So we can't win either way it seems. However, our points in the long run, are silly. DX11 will only change visuals, not gameplay.
    (0)

  3. #3
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Personally I felt 1.0's "inertia" movement made the games horrendous lag feel even worse. The general unresponsivness of the controls was compounded by the aesthetic choice of inertia and made it feel like I could never properly control my character.

    I won't say it didn't look nice, but I felt it was one of 1.0's many "Good ideas on paper, bad ideas in practice"

    Quote Originally Posted by Shioban View Post

    With visibly more movement, this is obvious.

    Whenever you have animations recorded between 30-60fps, with a vast amount of detail, it relies heavily on a draw-speed and a decent frame-rate.

    As for 1.23's lag, it varied from machine to machine, I ran the game on a £40 Quad-Core AMD processor, £80 GPU (GTX560) and the rest of the parts were very very cheap, and the game ran between 30-60fps, what shocked me when I played the game was the amount of the people who had the "Drawing Quality" set above 'Standard', alongside the people who had Ambient Occlusion turned on.

    With minor adjustment the "horrendous" lag was actually quite manageable, it never ran perfectly but unless you were running on a particularly old machine the game was adjustable.
    that's the thing though.

    Once I had finally beaten the graphics settings into submission, I got the game running at what I thought was merely tolerable, About 3 months later I decided to run Fraps and finally kill this last vestige of lag I was getting in character movement. it was then that I realized, as my FPS were actually pretty good, that it was a feature, not a bug. By that time the damage was done. I didn't like it because for the longest time I thought it was lag. turns out it was designed that way.
    (3)
    Last edited by Pandastirfry; 05-19-2014 at 09:55 PM.

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    This has absolutely nothing to do with DirectX 11. It was an art choice.
    (0)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by ForteXX View Post
    I still prefer the original menu we had at launch, not this oversimplified version.
    I've seen the 1.x UI in videos and it does look nice. I'd prefer one maybe in between. The current UI reminds me of my Amiga 1200.
    (0)

  6. #6
    Player
    Kyoraki's Avatar
    Join Date
    Mar 2014
    Location
    Gold Saucer
    Posts
    70
    Character
    Biz Iwakura
    World
    Cactuar
    Main Class
    Pictomancer Lv 84
    I don't really see what this has to do with DX11. However, I could imagine it being brought back into the game (abliet with probably half the frames to it doesn't mess up dodge mechanics), once the support for the PS3 version ends.
    (0)

  7. #7
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    When I stop pressing forward it's because I want my character to stop, not to take a few more steps to slow down (especially if I'm trying to dodge an AOE or cast). The problem with inertia and weighted animations is they sacrifice responsive gameplay for something that looks nice. Even Yoshi-P agreed 1.0 was too focused on looking nice and not enough on being fun to play; this is one perfect example of that. Coming to an instant stop can be immersion breaking, but it's far worse if you don't have full control of your character simply because it looked pretty.
    (3)

  8. #8
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    This has literally nothing to do with DirectX 11. It was a game design decision, not a graphical compromise.
    (0)

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