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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Alise View Post
    Can you show me the comparison of "character physics and weight of movement." I play v 1.0 but I not notice weight different?
    https://www.youtube.com/watch?v=xMycCa5YHck
    Poor quality and small character. But see how she stops or starts? She has momentum. There is a moment of speeding up when she goes. And when she stops, she adjusts her footing . The weight of her arms and body shift to compensate. It helped give the game a very natural atmosphere.

    In ARR, you simply switch in and out of your running animation.
    Quote Originally Posted by Almalexia View Post
    Not pictured:

    - running in one direction, then scrambling to about-face and run in the opposite direction
    - the character's gentle tilt to the left or right while turning
    I loved that gentle tilt. Loved it like a brother.
    And now...oh gods, I never even got to say goodbye! Yoshi why?!
    (9)
    Last edited by Gramul; 05-19-2014 at 03:17 AM.

  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    https://www.youtube.com/watch?v=xMycCa5YHck
    Poor quality and small character. But see how she stops or starts? She has momentum. There is a moment of speeding up when she goes. And when she stops, she adjusts her footing . The weight of her arms and body shift to compensate. It helped give the game a very natural atmosphere.

    In ARR, you simply switch in and out of your running animation.
    Not pictured:

    - running in one direction, then scrambling to about-face and run in the opposite direction
    - the character's gentle tilt to the left or right while turning
    (4)

  3. #3
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    the inertia and heavy deliberate movements aren't related to physics or DX11.
    (0)

  4. #4
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dano View Post
    the inertia and heavy deliberate movements aren't related to physics or DX11.
    I don't think anyone said they were.

    Hence why the thread title grammatically split the three.

    Quote Originally Posted by Eunys View Post
    The difference between DX9 and DX11 will not be all that much. The main improvement in DX11 vs DX9 is increased sunshafting, water-effects, tesselation. While adding a new client to enable DX11 call use will help these things it has two things going against it for an MMO. First is over all most people will barely see any performance boost and actually many who will enable it just because they hear it's better will have a performance drop. There is also the thing of if square even bothers optimizing the game around the newer API.

    While in the end options are always nice due to the difference in systems out there, you have to stop and ask if this one is of most importance over other things about the game that could be worked on.
    Small steps are better than none I'd say.


    They've actually listened to our feedback on what we want to see in the new client which.

    Hardware Anti-Aliasing isn't confirmed yet, but it'll most likely be an option, and if not at least with DX11 you can force hardware AA externally in Deferred Rendering (unlike DX9). This is something I really miss from 1.23 when the lighting system was swapped out in favour for Deferred Rendering, which wasn't a bad thing as Deferred Rendering is a much better option, even at the expense of hardware AA under DX9.


    Originally when uncompressed textures or at the very least a higher base resolution we were told "No, it's not needed we think it's fine".

    Now it appears they've re-evaluated that after a volume of angry feedback into to quote "Testing uncompressed textures memory impact on performance".



    So, even with the smaller steps, additions like Hardware AA and Hi-Res Texture Maps would make a huge difference.

    Quote Originally Posted by Pandastirfry View Post
    Personally I felt 1.0's "inertia" movement made the games horrendous lag feel even worse.
    With visibly more movement, this is obvious.

    Whenever you have animations recorded between 30-60fps, with a vast amount of detail, it relies heavily on a draw-speed and a decent frame-rate.

    As for 1.23's lag, it varied from machine to machine, I ran the game on a £40 Quad-Core AMD processor, £80 GPU (GTX560) and the rest of the parts were very very cheap, and the game ran between 30-60fps, what shocked me when I played the game was the amount of the people who had the "Drawing Quality" set above 'Standard', alongside the people who had Ambient Occlusion turned on.

    With minor adjustment the "horrendous" lag was actually quite manageable, it never ran perfectly but unless you were running on a particularly old machine the game was adjustable.
    (1)
    Last edited by Shioban; 05-19-2014 at 06:09 PM.

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    (3)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Fawkes View Post
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    (0)

  7. #7
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    This. It's appalling how many flat textures are in the environments.
    (1)

  8. #8
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    That's probably the only thing that'll be upgraded. I don't know where people get the idea of improved physics from Dx11... and even then they mentioned their only using a small portion of what Dx11 provides.

    And tbh it's too late to add that sort of stuff now w/o it looking funny. The movement in this game is constant, you move the moment you hit ASDW now, if we're to add anticipation/reaction (the 'inertia' in animation) to things now you'll just be more pissed that your sliding around during the 'anticipation' frames and thus immersion is further ruined.

    No we can't suddenly speed up the animations either, otherwise it's just plain unnoticeable. Look at Capcom's fighting games where jumping has like 3 frames of 'anticipation' but it's barely noticeable.
    (3)

  9. #9
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    I'm hoping for a prettier UI. The UI is functional but I feel it's a 'PS3 limitation' UI so they could keep the version the same.
    (1)

  10. #10
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Saccharin View Post
    I'm hoping for a prettier UI. The UI is functional but I feel it's a 'PS3 limitation' UI so they could keep the version the same.
    I still prefer the original menu we had at launch, not this oversimplified version.
    (1)

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