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  1. #11
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    (3)

  2. #12
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Fawkes View Post
    Everyone is going to be so disappointed when the DX11 version hits and it's just a slight performance boost and maybe a tiny increase in quality for like water or shadows or something. They might want to hold off on it until they can do some sort of larger graphical update along with it just so people don't riot.
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    (0)

  3. #13
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I'm in favor of this as well. Please bring back our physics and weight.
    (0)

  4. #14
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gramul View Post
    https://www.youtube.com/watch?v=xMycCa5YHck
    Poor quality and small character. But see how she stops or starts? She has momentum. There is a moment of speeding up when she goes. And when she stops, she adjusts her footing . The weight of her arms and body shift to compensate. It helped give the game a very natural atmosphere.

    In ARR, you simply switch in and out of your running animation.
    Not pictured:

    - running in one direction, then scrambling to about-face and run in the opposite direction
    - the character's gentle tilt to the left or right while turning
    (4)

  5. #15
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I agree I wish there was a bit more movement in your character, the animations were much more appealing in 1.0 and when it comes to general movement, I don't see how this is a problem for avoiding mechanics with a couple of extra frames of animation.
    (0)

  6. #16
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    This. It's appalling how many flat textures are in the environments.
    (1)

  7. #17
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    https://www.youtube.com/watch?v=sRbf0HCAGqc

    Here, this is a good video showing the movement in 1.0.
    (4)

  8. #18
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Gramul View Post
    Honestly, the best I'm hoping for is an upgrade for the normal maps.
    That's probably the only thing that'll be upgraded. I don't know where people get the idea of improved physics from Dx11... and even then they mentioned their only using a small portion of what Dx11 provides.

    And tbh it's too late to add that sort of stuff now w/o it looking funny. The movement in this game is constant, you move the moment you hit ASDW now, if we're to add anticipation/reaction (the 'inertia' in animation) to things now you'll just be more pissed that your sliding around during the 'anticipation' frames and thus immersion is further ruined.

    No we can't suddenly speed up the animations either, otherwise it's just plain unnoticeable. Look at Capcom's fighting games where jumping has like 3 frames of 'anticipation' but it's barely noticeable.
    (3)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I'd love to see them return, but we will never see it come back.
    (1)

  10. #20
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    You can't make a change like momentum in a DX11 client because that is a feature of the game simulation as opposed to the game's display. Things that could be enhanced in a DX11 version could be things like models, textures, lights/shadows, particle effects, water, animations, ect.

    The important thing about the DX11 client is that it won't contain any game-play changes. That means they could possibly change the way they blend animations to look like they have momentum, but they can't actually give the characters momentum.

    Also, as far as character momentum goes, I always find it makes it feel like you are running on ice when you have momentum in MMOs.
    (4)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

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