As i've previously posted in threads of this subject from what i gather, the issue here is the "middle men" so to speak, i have been talking with one of devs over reddit about the issue, i've ran multiple tests over varying lengths using winmtr whilst playing and also not playing.
Below is a 4 hour (roughly) trace to the moogle eu server from Slovenia.
As you can see the Frankfurt and Amsterdam hops have a reasonably large spike of a little over 700ms and then the second to last hop has close to 500ms. this trace was left on while i wasnt playing so i cant comment how these spikes felt ingame.
Now, the strange thing about this is that when i did start playing last night, whilest running a tracert i had two tiny spikes whilest in a duty finder (< 1second) then at the end boss a spike which was roughly 3 seconds. the tracert found no problems along the route at this time.
This route was over 20 minutes while inside duty finder.
Now this could be because (probably likely) the instanced content uses different IPs? anyone know of them if that's the case? other than this, i cant see why i had such huge spikes whilst playing and then the tracert to moogle showing nothing.
Secondly, it would be really great if we can all get an official statement on this issue, its obvious this isn't just one or two people, sure its not the majority, but it is pushing people away from coming back, re-subbing and wanting to play.
If anyone would like to know how to use winmtr please let me know, i can write you a short guide so we can get some hard results for the devs to hopefully look into..
Regards