Quote Originally Posted by Atreides View Post
snip.
Learning curve. That's your reason why. The dungeons, going from Sastasha to Darkhold are designed in a staggering way to make you familiar with your skills, mechanics (which reappear throughout the rest of the game if you haven't noticed), positioning, etc. It's all a learning curve to prepare people for the end game content, such as coil, primals, harder dungeons for tomes and such.