Results 1 to 10 of 44

Hybrid View

  1. #1
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    It gets much better around endgame, they designed the early dungeons to be easy.
    I don't exactly understand why... durring the early dungeons people just walk through and hit a brickwall when it comes to endgame.
    You pretty much need a static to get through most of the content, you won't be able to random the new coils (Raid instance) and expect to do well.
    The Extreme mode primals are pretty interesting too.
    If you seek challenge in this game you won't be disappointed lvl 50 delivers.
    (3)

  2. #2
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Atreides View Post
    snip.
    Learning curve. That's your reason why. The dungeons, going from Sastasha to Darkhold are designed in a staggering way to make you familiar with your skills, mechanics (which reappear throughout the rest of the game if you haven't noticed), positioning, etc. It's all a learning curve to prepare people for the end game content, such as coil, primals, harder dungeons for tomes and such.
    (0)