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  1. #11
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Malamasala View Post
    The memory usage would be the same as now. The real reason is that they wanted an easy solution to make sure a 2 piece item (head + body for example) would always be glamoured to another 2 piece item. Instead of having multiple checks on vanity slots for if head and body are changed etc. they just forced you to do the actions on the gear itself and the gear keeps track of what you can and can't do.

    Had they never made those awful two piece armors, the good vanity system would probably have been implemented. With reservation for SE maybe favoring crafting updates over design.
    No, it wouldn't be. The client would have to keep track of both sets, which is more memory used.
    (0)

  2. #12
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    I hate that system with a passion ( > . >

    So needlessly complicated it's scary.
    vanity in the first place should be casual side content... why make it so complicated lol

    Should just went normal with vanity slots on top of equipment slots without all the boring crafting process ( - . - ;

    /CraftersKilledMyQoL
    (0)

  3. #13
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    I miss the glamour tab I had in Mabinogi. You cannot use the stats of anything in glamour tab. It covers what you are "really" wearing. It's for show only. Very simple system any mmorpg could adapt it.
    (0)

  4. #14
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ispano View Post
    No, it wouldn't be. The client would have to keep track of both sets, which is more memory used.
    We are speaking trivial differences. Currently they add a pointer to each gear that has had the appearance changed. And the alternative we are talking about is having the pointers inside an equipment menu, which in programming means a list.

    Because the vanity objects take the same data size regardless of where the pointers are, we are only talking about if the memory location is inside equipment or a list. Potentially there are a few bytes difference in memory to allocate the list/array instead of having them be a member of the gear class.

    Regardless, claiming they had no choice due to memory, is the same as claiming that if anyone throws 1 stone into the ocean, cities will be flooded by tidal waves.
    (0)

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