

Any time you're tanking for a long stretch is a good time for Unchained. Pair with Berserk. One example of a fight opener:
Another, for fights like Titan and Leviathan where your "phase 1" window is much shorter:HS>SS>BB>HS>Maim>SE(Vengeance)>HS(Unchained)>SS(Berserk)>BB(Brutal Swing)>HS(Internal Release)>Maim>SE>HS>SS>BB>Inner Beast(Infuriate)>Inner Beast
You can squeeze in the final Inner Beast, which will still benefit from the Berserk and IR, if you're lucky and have some skill speed.
If you're using it while already in combat, which attack string you use depends upon whether you're starting it from an SE combo or a BB combo. Either way, you simply alternate between BB and SE using the same basic timing: Unchained after HS, Berserk after Maim/SS, either Brutal Swing or nothing after BB/SE (if it's on CD or you shouldn't be stunning, use nothing), IR after HS, and then finish off the combo, follow it up with the complimentary one, and then use Inner Beast.
XI: Zeroblade, Titan Server

I have 3 hotbars on my WAR. But I have them set up that my main 3 combos (BB, SP, SE) are in the exact same spots across all 3. 1st bar I have extra slots filed in with just extra attack skills, 2nd bar is filled in with damage buffs and such, 3rd bar is filled in with defensive CDs and whatnot. that way, no matter what bar I'm on, I can keep up my combo rotations using the same buttons, and switching bars for CDs or whatever the situation calls for. however, for me, its all in muscle memory at this point, and switching bars comes naturally without having to think about what I have where.
edit: there's actually also a few other abilities that are in the same spots as well over all 3 such as overpower, tomahawk and inner beast. I'm sure there's at least 2 more, but just can't think of what they are atm
Last edited by TurboSol; 05-18-2014 at 11:40 PM.

Unchained berserk and internal release will generate a lot of threat. Sometimes I like to start a fight like garuda ex or whatever for massive initial threat building
You can put less frequently/situational moves on the dual trigger hotbar.
I set cross-bar 5 to be my dual triggers. Both side has face button X as holmgang, triangle as fracture (only time I ever use this is during leviathan). You can also slap on heavy swing on square as well (although I didn't because I've already put heavy swing on my two main cross hotbars).
I find that with the CDs after the action, I haven't had any real problem with activation anymore, for example, I have bloodbath activate after my war's first combo attack, and it trys to trigger a sec into the gcd, but I haven't felt any issues triggering the attack coming after say the combo finisher. I essentially have 1-5, control 1-5 and shift 1-5, and `, control ` and shift `.
I even have some CDs on an option select scheme. I use shift+3 i think, to use thrill, conva or second wind depending what's on CD.
So having a few macros kinda helps cause I don't use a mouse in combat. I can only imagine trying to play this on a gamepad.
You should always start a boss pull with Infuriate/Unchained/Beserk .
You literally will not have to ever look at your threat again after that.
If you're opening with those, you're hurting your enmity generation by a crapload. Your first BB is going to be genning 33% less than it could have if you delayed it by 15 seconds and, if you need more than what 1 BB provides in the first 10 seconds, you're doing something wrong.
If you want massive enmity, do this:
HS>SS>BB>HS>Maim>SE(Vengeance)>HS(Unchained)>SS(Berserk)>BB(Brutal Swing)>HS(Internal Release)>Maim>SE>HS>SS>BB>Inner Beast(Infuriate)>Inner Beast
Do that, and, unless there's another tank on the target in tank stance generating as much enmity as possible, you can do SE>SP for the rest of the fight.
That makes no sense
How exactly would your first BB be dealing 33% less damage with unchained and beserk?
If you are talking about maim and slashing debuff, that is dumb as hell. It's called snap aggro, by the time you get all the way through that rotation and back to Unchained and beserk (15sec) it won't matter anyways,
because I will already have insane aggro from my single tomahawk with unchained beserk.
If it takes you 15 sec to solidify aggro, you are doing it wrong.
It takes me 1.5 sec
Last edited by MythToken; 05-20-2014 at 01:43 AM.
33% less *than if you delayed it by 15 seconds* (this is referring to the first BB combo used under the effects of the buffs, btw; not the first for the entire fight). If you wait just a *tiny* bit before blowing your CDs, you get much much larger returns.
If you seriously think that an unchained+berserk tomahawk is "insane aggro", I seriously have to wonder wtf you're smoking, especially since I can *assure* you that your buffed Tomahawk isn't going to mean shit if your DPS are opening hard.If it takes you 15 sec to solidify aggro, you are doing it wrong.
It takes me 1.5 sec
A single BB combo is more than enough to solidify aggro until I can dump my significantly more effective Unchained+Berserk set up which is going to solidify aggro *for the remainder of the fight*. At best, you'll get 2 BBs (since you're wasting one of those UB + Berserk GCDs on Tomahawk) that don't get Maim or SE and you'll have to continue weaving in BB combos throughout in order to maintain your enmity cushion. I can throw out 3 BB combos total and have all of the enmity cushion I need to just use SE>SP for the remainder of the fight.
Using those buffs as you do is woefully shortsighted, significantly less effective, and your defense of it is basically pointless because an unbuffed Tomahawk is going to do the job just as well.
nah, i can do everything you do with my opening just fine. Toma + BB combo with unchained and beserk to start is a faster aggro ramp than yours by far.
After that it doesn't matter what I do, nothing is taking aggro off of me.
Aggro is a joke after the first 10 seconds for a warrior. You even support this with the idea that your 3x BB will hold aggro the whole fight.
Not to mention half the fights are tank swaps anyways, so your supposedly superior aggro doesn't matter again, and all that matters is SNAP aggro.
Snap aggro snap aggro snap aggro, not 30 second combo aggro then im good.
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