Quote Originally Posted by Ava View Post
I don't have time to log in right now to double check but in the screenshot it looks like the light source is underneath the tarps, therefore the shadows should not be on the ground. If you look at the tarps, they are shadowed on the material of the tarp itself, which is accurate when the light source is underneath the tarps.

I highly doubt whether they are using "objects" or "land" would make any difference whatsoever on shadows, considering the engine likely looks at light sources, and "stuff". I would say it's more likely that the engine is simply bugged or they are using some stupid method around shadows that clearly doesn't work. Shadow mapping is generally something that is applied to everything. At least to my knowledge as a design student (still learning a lot about 3D ).
My favorite part is that it's just a floating light source and isn't actually attached to anything in particular. I'm not disputing what you're saying, but what might be happening is the light source is directly underneath the one tarp so it shines brightly on that one, but everything else is being effected by the generalized darkness and not that lighting, so no shadows are being cast there, and it's just an optical illusion, otherwise you would expect to see shadows on the ground too from the poles and any of the objects on the ground.