Quote Originally Posted by Munba View Post
Also i think Platinum has right about objects but why they used shadows only for some of them? For examples Trees in la noscea could be considered objects as well but no shadows around. So they should optimize/add all the objects shadows and it'll be already a big step forward.
Again, a wild stab, but perhaps it has something to do with what a computer created vs what a developer added to the world. So when the world was materialized, the computer added camps, and the developer added an aethyrite crystal.

This argument isn't amazing because that suggests that towns were created by computers, and chances are that people made those. However, towns also don't have weather effects [save fog] for performance optimization, so shadows may have been removed as part of that optimization process in towns for the most part.

Frankly, their optimizations shouldn't be worried about adding visual fidelity to the game, which already looks nice [save for spell animations], but rather performance to attract a wider range of customers in the future.