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  1. #1
    Player
    Kawab's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    29
    Character
    Kawab Djoser
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Unique job limit breaker

    I started the game as PUG and its now come to my attention MNK's lv 1 and level 2 limit breakers are not unique for this job. Its is boring and unrealistic for PUG/MNK to Do Braver and Blade Dance for lv 1 and 2 Limit Breaker. Square Enix should take time to adjust PUG/MNK lv1 and lv2 limit breaker. My suggestions would be PUG/MNK LV1 Limit breaker to be Combo and LV2 to be Raging Fists. Lv3 Limit breaker for MNK is fine as Final Heaven but that should only be PUG/MNK lv3 limit breaker. LNC/DRG or any other DoW and DoM should have either very own unique Limit breaker. Yes I know this has been posted before and if there are any other job with unrealistic and non-relative limit breakers post it here. All who agree Sqaure-Enix should adjust the limit break please like and comment with Yes.
    (0)

  2. #2
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I think they should spend more energy on more content first.

    Badonkadonk expansion quest! (Yes, please)
    (0)
    I like frog

  3. #3
    Player
    Kawab's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    29
    Character
    Kawab Djoser
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    New content isn't something they have to reconsider going back to reconfigure. New content is something they will continue to proceed in doing for further progression of the game. I am not only looking at the aspect of new content to come. I'm looking at things that can be improved already in the game before moving to the next phase. You don't just go tossing in something new when what you have is not completely in place yet. Yes new content is great but I know Square-Enix wont be using much energy to adjust such a small issue that I'm sure they are aware of.
    (0)

  4. #4
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Job specific animations are coming in the future (effects will most likely be the same).
    (0)

  5. #5
    Player
    Babyfaced's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    15
    Character
    Yuveria Lior
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I love, love, love this idea, greatly.
    Here are some idea's.
    WHM & SCH's should remain similar, but WHM should give a regen buff stronger than regen/medica2, and SCH's should give a stronger shield to everyone. (on top of the massive revive of course)
    GOON should be revolved around lances, MNKs around fists.
    I'm iffy on changing BARDS to dmg, buff songs, or keeping it the same heal LB
    SMN need to summon primals to do AOE massive dmg!! (hope you guys put in new summons too, considering levi's a primal now, why no levi pet?)
    BLM should include dark mage and use void portal's to summon powerful spells from the beyond.
    Tanks? Haven't thought of them yet.
    (0)