To start off these are Idea's and changes that I think should be put in place, you may disagree or may think differently which is fine add contribute many thanks.
Private Job quests that influence certain abilities either by reducing recast times or increasing the potency of some abilities.
I feel this would help us connect more with are class/role. they could do it to similar way to Tribe quests in you have to repeat the process over a long period of time to eventually get your reward.
Linked into this I feel new abilities should be learned/ refined. +Dmg +radius of certain moves + potency of spells. etc
After playing Final fantasy XI the world seems really small, I'm well aware that XI having many more expansions and time to grow. XIV seems so small. we just need more places to go to.
Also "SHIPS" and certain locations that can't be taken teleported to. for example a 20minute trip. long enough for fisherman. If there are quests at the new location having access restricted you can help spread quests out.
Notorious Monsters with Shared Drops with a % much like Atma there is only a chance you can get a drop from a Fate. we need Monsters that spawn to similar effect of XI but whoever attacks them has a chance. also they should not appear on the Radar make them hard to find. Make there drops Sellable to help motivate players to farm certain Monsters.
DOL + DOH need to have some sort of Skill tree's and or a star of mastery system where (1 star = standard amount) (5 stars +20% HQ +5 Quantity) (10 stars +50% HQ +10 Quantity) each taking a great deal of time to acquire also referring back to the Skill trees make it so there are like 3 branches you can only choose to go all the way down one so you can only craft/gather certain things making some items rarer than others pending on who and what people pick. Spicing up these classes/jobs.
Chocobo Adapting/ development- perhaps have more than one chocobo and the more you use it in a certain terrain will eventually change its colour but also give you a benefit. for example if you run around a lot in a wet area your chocobo turns light blue, if you run in a rocky hilly area turns red, if you jump a lot it perhaps develops bigger wings that let you glide a little further. All this could tie into a sort of mini game/ secret area limitless potential for example if you develop a red and a blue mix it can run up Waterfalls.
A private Limit Break guage. we should each have a private Limit break gauge which takes (a long long long time to charge) somewhat of way to help you kill things or Dungeon that you may find difficult like Extreme modes. you can charge it all the way to 3 but to get it to 3 would take 1-2 weeks to charge.
Varying terrain the terrain should effect us more running through water doesn't slow you down, running through sand is as easy as running on a road, running up a hill is as fast as running horizontally. this may seem like a small change but will add a sense of realism to it that may help the game reach the next level of realism.
These are just a handful of my Ideas. please let me know some of your own. the more of use talk about these things the more likely we'll see the game we love turn an even better world which we can spend even more time in enjoying.