Knight - Tank/Dps
Samurai - Dps/Dual wield wakazashi/Double hand Katanas/Duel wield Kama
Dragoon - Dps
Paladin - Tank/heal
Ninja - Dps/Dual wield Ninja Swords
Geomanencer - Dps/Support
Summoner - Dps
Dark Knight - Dps/ Life steal
Knight - Tank/Dps
Samurai - Dps/Dual wield wakazashi/Double hand Katanas/Duel wield Kama
Dragoon - Dps
Paladin - Tank/heal
Ninja - Dps/Dual wield Ninja Swords
Geomanencer - Dps/Support
Summoner - Dps
Dark Knight - Dps/ Life steal
Flail/whip - Flayer - Blue mage/learns spells from enemies
Great katana - Vagrant - Far east theme, many DD abilities, with cooldown
katana - Assassin - learns dual wield, eva stuffs, enfeebs
great sword - Soldier (lul) - self buffs, low def high output
Staff - Stavesman - fights like pole from FFXII, more of a spiritual fighter
Scythe - Reaper - good damage, good defense, sacrificial attacks for non elemental damage etc
Rapier - Fencer - Works like FFTA2 fencer/spellblade
Gun - Musketeer - They probably already have a direction for this.
Staff machine - Arcanist - They probably already have a direction for this.
instruments - Bard - They are making this a job, i would have just had it with buff abilities
Dice/Cards - Magic Gambler - myriad of stuff
Soil - Geomancer - weather/terrain/day of the week/month, myriad of abilities
Gunblade - Fusilier - DD and debuffs
Last edited by Volsung; 07-20-2011 at 10:50 AM. Reason: I don't know how to preserve formatting on this forum xD
I'd definitely like to see whips added as a weapon, regardless of class.
I'd like to see a dancer type class, the Ul'dah intro cutscene was very inspiring with them dancing during the parade. The way that mobs are frequently partied and close would make confusion/charm an interesting spell.
I'd also like to see a pet class. It would be interesting if it was like a familiar that was tied to you and grew as you ranked up. So 1-10 it would be an baby/egg and then 10-20 it would be a juvenile and then it would get stronger/older. Either the other commands the player had equipped or its armor would affect their attacks, and perhaps when they grow they could affect how they look.
Chocobo-handler. would be like a DOL, player would have abilities to raise chocobos and perform other chocobo related activities. some of their abilities could be Class-all so that at players who ranked up the job wouldn't need to switch if they wanted to ride etc. Could go on quests involving caring for NPC chocobos.
Gardener.. DOL/ special DOH. players could grow their own plants using various seeds, water and apply certain fertalizers. Lord of the Rings online has a farming mechanic where these were performed in various fields over a short period of time, but having long term gardens in a player owned space would probably be more interesting.
I want them all. Every single one of them. Gunblades etc
Including new jobs like Necromancer.
Musketeer!
lmao what?If by classes you mean weapons then
Tachi - Class name Vanguard - Abilities, Mix of Ninjitsu Magic, Samurai TP Abilities, and some of the missing Dragoon and Monk skills with a bit of Mystic Knight/Sword Magic mixed in.
Warscyth - Class name Corrupter - All the oldschool Dark Knight abilities like Soul Eater, Bio, Etc. as well as new melee abilities.
Great Sword - Class name Soldier - all the oldschool Knight Abiltilities like Helm Break, Armor Break, Weapon Break, Shield Break, Etc.
Sling Shot - Class Name Mimic - A Mix of all the old school Mimic, Blue Magic, and Geomancer Skills.
Crossbows and Rifles (Not Handguns) - Class name Sniper - Learns more Ranged Attack abilities that deal with using elemental damage with the weapon and dealing damage from a further distance then Archer.
Hammer (Two handed) - Class name Sipahi - Does massive blunt damage skills and inflicts various status effects with attacks, also has some healing skills that are powered by TP.
Blue Mage
Summoner
Beast Master
Dragoon (WITH a Dragon)
A rehash yes but I would expect a lot more options built into the classes this time around. I'd also like to see the things we begged for for year for our Drg little buddies (such as armor and control over their actions) and whatnot. Ah well, maybe it'll happen but not for a long time.
Samurai
Ninja, Dual Wield ftw!
More classes from the FF Tactics series. (Geomancer, Green Mage, Tinkerer, Berserker, etc.)
Summoner, ofcourse
With the option to be more than a healer.
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