You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Evian, I don't recommend getting used to focus-target AM as blm, only because you will benefit from focus-target on boss mobs. Try using a specific # set for a healer in the group.
And using your personal defensive abilities actually translates to more dps, like during snakes/divebombs in t5, you pop Manawall and you can stand there and continue attacking big snake rather than dodging. Same with landslides
Last edited by Halloween; 05-23-2014 at 03:25 AM.
Sounds good thanks! I was going to try what you had suggested, but was worried the numbers wouldn't match up, between light parties and full parties. I suppose I wouldn't need such cooldowns as bad in light parties though, so maybe I can work this out.Evian, I don't recommend getting used to focus-target AM as blm, only because you will benefit from focus-target on boss mobs. Try using a specific # set for a healer in the group.
And using your personal defensive abilities actually translates to more dps, like during snakes/divebombs in t5, you pop Manawall and you can stand there and continue attacking big snake rather than dodging. Same with landslides
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
I'm sorry for making you so mad. Although, I do have a question for you if you're not too upset at me to answer. When do you PERSONALLY use Manawall and/or Manaward, since the only scenarios you have listed were hearsay?
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Only one scenario I listed was hearsay. I always use Manaward if I'm going to be converting during an unavoidable aoe, such as Titan stomps or Turn 2 enrage method. I also will generally use manaward during things like Titan/Garuda/Ifrit's signature move, airship drops in Ultima HM, or any other time I'm going to be taking a big magic damage hit.
Manawall is a little more situational because it's used against physical damage, though one thing that helps is learning which abilities are physical damage. There's a number of abilities that you might expect to be magic but are actually physical. A general rule of thumb I found from playing Dragoon is if it can be parried, it's physical.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Yeah sometimes I can't tell which is which, that's why I would put them both in the same macro until I can learn. What is Titan's signature move for example and how exactly is that magic-based?Only one scenario I listed was hearsay. I always use Manaward if I'm going to be converting during an unavoidable aoe, such as Titan stomps or Turn 2 enrage method. I also will generally use manaward during things like Titan/Garuda/Ifrit's signature move, airship drops in Ultima HM, or any other time I'm going to be taking a big magic damage hit.
Manawall is a little more situational because it's used against physical damage, though one thing that helps is learning which abilities are physical damage. There's a number of abilities that you might expect to be magic but are actually physical. A general rule of thumb I found from playing Dragoon is if it can be parried, it's physical.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
please feel free to add to these. this is what immediately came to mind from my experiences with these abilities
realworld uses for Manawall:
~Titan's landslide: negates damage and push (you can continue dps without worrying about permadeath)
~Titan's Mountain Buster: negates damage (stand there and take one just to scare the tank/healers)
~Leviathan's Dash: negates damage, you still get pushed (this is good if you're just learning the battle and haven't quite gotten the dodging down)
~Twintania's Divebombs: negates damage and push (use on 2nd set of divebombs to continue attacking big snake)
~t1 snake tailslaps: negates damage (if you want to intentionally provoke tail slaps and continue dps)
~t7 lamia tailslaps: negates severe dmg (if you are in the way of OT moving lamias to position and you want to continue dps)
~if MT dies and you happen to be 2nd on hate list
realworld uses for Manaward:
~ifrit explosion things, stand there and take 'em like a taru - if stun failed
~titan stomps, if your hp is not topped off
~t5 fireball, if you're about to eat one and your healers haven't topped you off
~t7 fireball, if you're about to eat one and your healers haven't topped you off
~anytime you're expecting magic damage and you're not at a safe hp range
etc...
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