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  1. #1
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kujowaltz View Post
    ...
    But I've learned to be a bit smarter....I put manawall first because the cd is fairly short relative to manaward. If i need manaward, I let the macro execute and have manawall as a bonus (unnecessary maybe but not inherently bad) and if I only need manawall, i just interrupt the macro before manaward is cast. Complicated, maybe, but I've done it long enough that it's second nature

    There is a lot of, "you should be doing this" and not why you should be doing this, so thats what the OP argues. In this case Manawall/ward have no fight that I can think of you need both at the same time. Howver in most fights i'm using both of these as much as possible. The reason is like only 1 person said, manawall will prevent knockbacks(not the knockback from titan ex goal stomp though that's the only I can think of) It will prevent a knockback from landslide which is about 2 extra cast a use. if you use it every-time it's up to not move during landslade

    1)For the OP. That half second makes a huge difference quite often, there are a good number of fights where if you don't have the proper spellspeed, and/or hesitate/loose .56 seconds you are going to interrupt your next cast, or have to cast a dramatically weaker spell, and adjust your rotation to keep dps up. Right after titan lands at hear phase for instance eI can a thunder 1 -> am -> fire 3 off just before I have to move for that first set of plums, however if I miss that just half a second at anytime I wont get both spells off. that's a dramatic dps loss for blm. AM is a gap closer, I have mine set to a certain party number and I put the person I will be porting to for that fight as that number, ussualy the drg bards jumping backwarsd when you use it is not fun.(though I have levi one that's for my tank so i'm always on the proper side). You can use it on titan/ifrit ex to stand back for the first 15seconds and nuke while the dps waste time running in then just AM over to them. t1 you can use it to help dodge poisen spits, t2, -t4 don't really have a lot of movement I have only used AM in T4 way back in the day. T6 yep, levi, yep. so basically 75-80% of the current content it will provide you with extra dps.

    2) VIVI are you a troll? why are you starting with fire 1?
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    Last edited by Urielparadox; 05-24-2014 at 04:16 AM.

  2. #2
    Player
    kujowaltz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    51
    Character
    Kujo Waltz
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Urielparadox View Post
    There is a lot of, "you should be doing this" and not why you should be doing this
    Yeah I just commented that I found the combination useful for me and have cleared up to T5 so far with no issues in using it. I know it's not optimal, but as one of the reasons I stated, as a ps4 user in endgame, the hotbar gets crowded. My hotbar is already full of essential skills and should I separate, I will have to transition between different hotbars. I already do, in fact, for some other skills. If you have a brain fart trying to remember what hotbar manawall is on, you can easily waste more than half a second getting it right. So for me, yes, it may lower my DPS slightly combining, but i will never be fumbling around looking for the proper skill and risk getting knocked off the arena for titan or whatever it may be. Its a calculated compromise that I find works best in my case. Maybe I should practice more with switching between hotbars, we shall see.
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  3. #3
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    No Uriel, perhaps I am bad at explaining things, or your comprehensive reading skills are off. I clearly state at the end of a rotation. Of course this is ASIII Fire I, dude. I mean, seriously? I would advise you that it's always wise to read up on a previous post when someone continues to build on one ... Also, if the powers of deduction are upon you: why would a starter Fire I hit for 750?
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    Last edited by ViviAnimus; 05-24-2014 at 05:31 AM.

  4. #4
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ViviAnimus View Post
    No Uriel, perhaps I am bad at explaining things, or your comprehensive reading skills are off. I clearly state at the end of a rotation. Of course this is ASIII Fire I, dude. I mean, seriously? I would advise you that it's always wise to read up on a previous post when someone continues to build on one ... Also, if the powers of deduction are upon you: why would a starter Fire I hit for 750?
    damn you Sherlock Holmes I forgot my number one rule, logic. I don't understand your post because I don't understand what you are saying since neither.
    I reread and its def. not mentioned that the rotation starts with a fire, though yes I should have assumed with the damage. This thread is for a new blm I highly doubt he will understand your post, because it really is not explained well. I don't really know what it means or what those rotations are, like why are you transposing after a blizzard before you cast fire 3? any blm can know instantly it's weaker dps, without using a parser. also I'm assuming you mean cast fire till your low on mp? but your statement clearly stats casting fire once, since it has no precursor that would state that fire 3 is first, there is also nothing that states fire is being repeat, and that it is only cast once.if your not casting it multiple this is gunna screw up your rotation since mp values are of huge importance, if I also understand it right your saying you finish your rotation with a hard cast fire 3? this is a dps loss compared to finishing with a swift flair or you know just another fire spell. I can only assume your casting fire 3 while at like 15000mp which means your wasting time casting fire 3 as well as spending more time in umbral ice and less time in astral fire. If you are repeating it. So yes though hard casting fire 3 might put you at the right mp tick, you should be casting the proper thunder for the time you need so T3 is not a dps loss, it's just .5 second longer cast, and those .5 seconds made up from casting thunder 3 are going to do way more damage then casting fire 3 at the end of a cycle(missing out on 2 proc chances so .8 fire 3(around 900 in your case).
    You can;t accuratly compair a rotain that relies on a tick because a fire 1 followed by a fire 3, you can still get a fire proc in that time which boom there goes your tic timing
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    Last edited by Urielparadox; 05-24-2014 at 06:06 AM.

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